29.11.2010, 09:27
Salmo Wrote:{HVY-E}Jinxx Wrote:Then there's a switch to turn O2 on & off, and some sort of lack of O2 effect such as the red-out when wounded.Gumpy Wrote:I believe this was talked about some time ago but,I can't remember who it was I do remember they gave it a try and gave up when they found out it wasn't inside the games perimeters.For it to work properly the game would actually have to have a atmosphere which it doesn't.
Don't see why it would have to have an atmosphere. The game engine already has pilots put on masks at about 10k ft.
We would just need to add a variable to hold the value for the amount of oxygen onboard and have it tick down when engaged and at a faster rate when leaking.
Would also need to add a counter to deduct hit points from the pilot when they stay too long above alt.
S!
You'd just have to tie the O2 on/off to the alt when the game engine puts on the mask.
Then start the counter to subtract from the amt of onboard O2 left.
If O2 is