29.11.2010, 15:11
caldrail Wrote:Blacking out isn't the first symptom of oxygen deprivation, and simulating a 'low oxygen high' is going to make the game a little surreal. In any case, it would confuse the gamer with G effects. Perhaps a better idea would be a slow 'blue-out'? Not actually realistic, but you would cotton on eventually.
I know what Oxygen Deprivation/Hypoxia is and causes through experience as a Navy Diver. The only reason for using the redout is because it is already tied in with the pilot's hit points in the game's code. This will eliminate having to write an entire new section of code for the game and use existing parameters, variables and references.