21.01.2011, 22:08
aj906 Wrote:I'm noturally inclined to pessimism, however I would just like to say (and mock me all you want....) having viewed: http://www.youtube.com/watch?v=MO35o8IRD...r_embedded three things that stick out:
1) Too few flyable aircraft
2) Bf 109E-3 as the German aircraft of choice (which is wrong beyond July) v. apparent Spit Mk II (which is fine, just imbalanced)
3) flame effects and damage transition worse than the vanilla Il2
1)The list of flyable aircraft is as follows,
Blenhiem MkIV
Hurricane (3 versions of MkI)
Spitfire (MkI early/MkIa/MkIb/MkII)
Tiger Moth
Bf109E-3 (possibly E-1 also)
Bf110
Ju-87
Ju-88
He-111
G.50
Br.20 M
Cierva C.30 (Autogyro)
Su-26 (Oleg was lead designer on this aircraft :wink: )
Non-flyables,
Anson
Beaufighter
Defiant
Gladiator
Sunderland
Walrus
Wellington
Bf108
Do-17
Do-215
He-59
He-115
Cr.42
It isn't a huge list but is adequate for the BoB theatre, and bear in mind aircraft in Il2:CoD are an order of magnitude more complex than in Il2:1946.
2) There are 4 variants of Spitfires covering all stages of the battle, so it is up too the mission creator to match them with the appropriate opponent.
3)All the gameplay in the trailer is from the old Igromir Expo trailer, and is a) out of date effects wise (there are a number of obvious glitches, long fixed now, concerning the flames), and b) running at reduced graphics settings. Don't ask me to explain the thought process for using this footage in the announcement trailer, that's just the way it is.
aj906 Wrote:These are but three issues I have with having had to wait so long for this. Then there is the whole DRM possibility/[probability], actual release dates for anywhere but Europe (hello, Australia!!! - oh and, when I pre-order I'm gunna need to know IF MY RIG CAN RUN IT!!!) to say nothing of the lead time and generalities of updates that have been going on for the last "two weeks".DRM is one time activation. Release date is Global, at least for the digital only version. Actually seeing it on shop shelves may take longer. The computers at Igromir that were running SoW were dual cores @ 2.2Ghz with 2GB RAM and 768mb Graphics cards. They were running on max graphics settings but there was stuttering over land, explained as the RAM being insufficient, forcing the game to load land textures straight off the hard drive, hence the stuttering. You can probably take this as an example of a computer that can run it at med-high graphics, or high if you have another 1-2GB RAM.