28.01.2011, 15:10
nice! but too much poly... already ...
if you make your model for IL2 ... you need to stay within the limit 10 000 poly for one cockpit ... max ...
Why do you need a 3D hole devices on the panel? they can make a texture with alpha channel...
like on all other plane in Game...
and more ... better and more correct to start with a skeleton cab ... that would then not dance with the scale of the filling
if you make your model for IL2 ... you need to stay within the limit 10 000 poly for one cockpit ... max ...
Why do you need a 3D hole devices on the panel? they can make a texture with alpha channel...
like on all other plane in Game...
and more ... better and more correct to start with a skeleton cab ... that would then not dance with the scale of the filling