Mod Activator for 4.10.1
#5

{HVY-E}Jinxx Wrote:At first, just so I can get it out fast.
I've already assembled a lot of sounds from the past, but need to go through and rename them as TD, in their infinite wisdom, decided to re-name everything.
Initial pack will include all the mods I had put into the previous version, but will be embeded into the .sfs files instead of having to be activated via the JSGME.
I'm picking apart the buttons file right now to see what planes need to be added, (this is the only part that may be similar to SAS). I'm trying to add place holders for some planes that I know will be coming down soon as well as some that I've been working on getting compatible with 4.1xx from 4.09.

S!
What they renamed every file!!!, no wonder we had to wait a year for the patch lol :lol:

Any way seeing as you mentioned about new aircraft how dose the new structural limitations / G-loads or what ever its called effect existing and upcoming aircraft mods? Like do existing plane mods need to be updated with these new limitations ect...

Thanks and look forward to release Big Grin
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