Cartridge ejection
#6

Oscarito Wrote:Hello Everyone!

I would like to have a Mod that could reduce the huge ammount of empty machine guns and canon shells ejected. I feel that it represents far much more than ammunition effectively fired! :roll:

Thanks!

Big Grin
I don't run 4.10 but i think it will be ok because there is no class files in this mod.

Hi!
It is very easy to do this mod you can do it as i explained here, first make this patch in
your MODS folder( also create the folders inside your MODS folder)
My_Gushells_mod\3DO\Effects\GunShells
Then copy and past these codes ( in notepad)and save them inside GunShells folder,the first one as GunShells.eff
and the second one as CannonShells.eff

First code:GunShells.eff
Code:
[ClassInfo]
  ClassName TParticlesSystemParams
[General]
  MatName ShellPhases.mat
  Color0 1.0 1.0 1.0 1.0
  Color1 1.0 1.0 1.0 1.0
  nParticles 25.0//---> old value was 64 //indicate number of shells
  FinishTime -1.0
  MaxR 0.0
  PhiN 6.0//---> old value was 8.0// indicate the height rotation of particles(shells) in the air
  PsiN 6.0//---> old value was 8.0//indicate the sideways rotation of particles(shells) in the air
  LiveTime 2.0
  EmitFrq 5.0//old value was 30.0//indicate the emitter frequency
  EmitVelocity 3.0 5.0
  EmitTheta 0.0 30.0
  GasResist 0.01
  VertAccel -10.0
  Wind 1.0
  Size 0.25 0.25//---> old value was 0.1 0.25 // indicate the size of particles (shells)
  Rnd 0.5
second code: CannonShells.eff
Code:
[ClassInfo]
  ClassName TParticlesSystemParams
[General]
  MatName ShellPhases.mat
  Color0 1.0 1.0 1.0 1.0
  Color1 1.0 1.0 1.0 1.0
  nParticles 20.0//---> old value 32
  FinishTime -1.0
  MaxR 0.0
  PhiN 4.0
  PsiN 4.0
  LiveTime 2.0
  EmitFrq 5.0
  EmitVelocity 3.0 5.0
  EmitTheta 0.0 30.0
  GasResist 0.01
  VertAccel -10.0
  Wind 1.0
  Size 0.40 0.40//---> old value 0.4 0.6
  Rnd 0.5

You can delete the comments after // signs if you wish.
As you see i have changed som other values like size and rotation too, you can change them as you wish.
:wink: :wink:
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