14.02.2011, 13:07
Oscarito Wrote:Hello Everyone!I don't run 4.10 but i think it will be ok because there is no class files in this mod.
I would like to have a Mod that could reduce the huge ammount of empty machine guns and canon shells ejected. I feel that it represents far much more than ammunition effectively fired! :roll:
Thanks!
Hi!
It is very easy to do this mod you can do it as i explained here, first make this patch in
your MODS folder( also create the folders inside your MODS folder)
My_Gushells_mod\3DO\Effects\GunShells
Then copy and past these codes ( in notepad)and save them inside GunShells folder,the first one as GunShells.eff
and the second one as CannonShells.eff
First code:GunShells.eff
Code:
[ClassInfo]
ClassName TParticlesSystemParams
[General]
MatName ShellPhases.mat
Color0 1.0 1.0 1.0 1.0
Color1 1.0 1.0 1.0 1.0
nParticles 25.0//---> old value was 64 //indicate number of shells
FinishTime -1.0
MaxR 0.0
PhiN 6.0//---> old value was 8.0// indicate the height rotation of particles(shells) in the air
PsiN 6.0//---> old value was 8.0//indicate the sideways rotation of particles(shells) in the air
LiveTime 2.0
EmitFrq 5.0//old value was 30.0//indicate the emitter frequency
EmitVelocity 3.0 5.0
EmitTheta 0.0 30.0
GasResist 0.01
VertAccel -10.0
Wind 1.0
Size 0.25 0.25//---> old value was 0.1 0.25 // indicate the size of particles (shells)
Rnd 0.5
Code:
[ClassInfo]
ClassName TParticlesSystemParams
[General]
MatName ShellPhases.mat
Color0 1.0 1.0 1.0 1.0
Color1 1.0 1.0 1.0 1.0
nParticles 20.0//---> old value 32
FinishTime -1.0
MaxR 0.0
PhiN 4.0
PsiN 4.0
LiveTime 2.0
EmitFrq 5.0
EmitVelocity 3.0 5.0
EmitTheta 0.0 30.0
GasResist 0.01
VertAccel -10.0
Wind 1.0
Size 0.40 0.40//---> old value 0.4 0.6
Rnd 0.5
You can delete the comments after // signs if you wish.
As you see i have changed som other values like size and rotation too, you can change them as you wish. :wink: :wink: