09.03.2011, 15:38
regan Wrote:Can anyone offer any tips on how to introduce 'variables' into missions so that the unexpected can happen?
Hi, regan
I assume by the question that you have at least a basic understanding of how to create a mission in Full Mission Builder, is this true?
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Simple Campaign or Single Mission (Not a Dynamic one)
One way to create random occurances is to put a bunch of variations of the same mission on the same line in the file. By listing the same name with a different number for each variation (on the same line), the computer will pick one of the variations of that mission
Example:
Bf-109Career_01001 Bf-109Career_01002 Bf-109Career_01003 Bf-109Career_01004 (You chose the name when you make the mission or career)
You can have as many mission variations as you like for each line and continue past the tab further down as long as it is uninterrupted for each mission line.
The computer will pick one of the variations of the mission at random.
Randomized Missions - Explained by Flying Nut Case
http://www.il2-fullmissionbuilder.com/m ... ation.html
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Dynamic Campaign
Creating a Dynamic Campaign from scratch is the other way of doing it and the computer will make aircraft appear and travel in unpredictable ways each time you fly the thing.
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I recommend going to Flying Nut Case website on Full Mission Building.
He will get you started with the basics and you can come here for the more advanced things once you are ready.
http://www.il2-fullmissionbuilder.com/index.php
http://www.il2-fullmissionbuilder.com/index.html
He and other people have some nice tutorials on YouTube for this, too.
I have found that the most realistic and most variable (random) missions are online combat with live players.
I hope that I helped.
Fireskull