10.03.2011, 16:46
regan Wrote:Thanks to everyone for a great response. I have had the game since it first came out and I have made my own stuff with the editor but its obvious there are a lot cleverer people here than me and I figured that these people were probably doing things with missions etc. that I have never thought of. Anyway thanks again for all your suggestions and I'll certainly follow them up and Bearkiller72, yeah I remember 'The Sweeney'. :lol:
I'm sure that I can speak for everyone in saying that you are very welcome. We have many helpful people here who care about other members, so I hope that you return to our community.
Bearkiller72 Wrote:One other mention here: DCG ( http://www.lowengrin.com/news.php ). Define settings, place, time and flights and off you go. Simplest solution, IMHO.
Also works with in-game online campaigns.
BTW @Fireskull, thx for the info about randomized missions, it's my tenth year playing Il-2 and I still learn something new every day!
@ regan: where's Sgt. Carter...? :wink: :roll:
Oh, yeah, Bearkiller - there is plenty to expore.
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By the way, guys...
I used to spend many hours in creating custom Single Missions, Static Campaigns, and custom Dynamic Campaigns for a friend of mine and myself for offline fun.
Randomization
Randomization that I mentioned earlier can be used for each one of these.
When I was serious about it (did it for about 3 years), I could create a Single Mission with about 20 variations for Randomization in about 30 minutes. How I did it was to grab the template (you'll learn about that) and change the take-off and landing times, altitude of a few planes, and slide the waypoints of ground and aircraft. This usually can be done in under 1 minute per variation, so making 20 or more or them is easy once you get quick at it.
Static Campaigns
Static Campaigns are even better with Randomization than the computer could ever make for you in Dynamic Campaigns. You will never remember what you created when you include about 5 to 30 variations per mission and you can make it more exciting than the computer can in Dynamic Campaigns. The computer will never have the human intuition that you have for what makes an exciting mission creation.
Dynamic Campaigns
As mentioned earlier by someone, this is the easiest way (but not the best IMHO) to created random occurances in missions.
I made this into a Sticky Topic.
Enjoy!
Fireskull