HSFX 5.0 ready for public distribution with dedicated server
#2

Part II of read me



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Updated and Improved Aircraft:-

All AI aircraft made flyable have enhanced FM’s, usually this is just the addition of glide and stall characteristics and revised weight and wing area data wherever appropriate…although in some cases it has had to be more Exhaustive. (e.g. most of the 4 engine Heavies) We have also worked up the FM’s of some of the new 'mod' aircraft
when we have thought them to be wildly wrong. This is a constant WIP.

Bomber gunner positions correctly named in net code. 4.10.1 wounding java and Cockpit Damage added. Updated gunner cockpits in most of the AI made flyable bombers with guns of correct nationality, cleaner positions and more appropriate turrets in many
cases. Fire extinguishers added to the US heavies.

New version Hurricane, Tempest & SeaFury Canopies Open (Maus & Veltro)
Retextured P47 engine & wheels external (Thirdeye)
Bf110G4:- improved 3D and Schräge Musik sight. (Maggot & Slow)
Li2 Bombsight (BY_Rudi)

If we find something that could be better, we do it and it probably runs into thousands of items over the life of HSFX. There have been about 7 months of corrections and almost constant updates since 4.2b2 (never released) so more than a year since 4.1....it is just impossible to list all of that. (The HSFX team)

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Gun sights & Mirrors: -

FW190 Bar removed (Fucida)
Spit Vc cockpit position lowered (Total spoon, Veltro & Gitano)
Zero cleaned reticules (Fly-Zo)
MkII gyro gun sight for Spits 44+ ( Mr Jolly)
Askania gyro gun sight added to Ta-183 ( Mr Jolly)
New Gun sights for P47’s (Poncho)
P38 Gun sight improved (Poncho)
Fw190 Tinted Revi’s (SAS_Cirx)
Updated US Reticles (NWD)
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New Effects: -

High Rez oil blotch (Avala)
Fabian Fred :- a lot of early work on destructibility values and a variety of other stuff.
Gunfire flash Effects 2.1 (Vpmedia)
Improved Tracers (ZG2Rainer Zufall)
New Fire effects & Realistic Blackout (Fly)
Landing lights that no longer shine through wing. (nightshifter)
C6_Claymore also did a lot of work on effects with us also around the time of 4.1.
SAS HoyGrail, Potenz and the Plutonium Effects team have produced some very beautiful (and frame rate friendly) work recently also.
Full credit to you all.
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Dimmed Fonts (Ivan)

Fonts are dimmer at night depending upon the lighting. Otherwise the text ruins night vision with the new darker nights. Nice little Fix.

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New Default Skins:-

By Vpmedia, Kristorf, Mongoose, Tchaika, Imme, Greg Boyington, CanonUK, RONNCO & many more…?

New Default Pilot skins by Elephant

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New Maps:-

Flight Test Map (Brian Bury)

ffb_Thailand (FabianFred)
LowerBurma (CzechTexan)
Darwin 1942-43 (Neil Lowe)
Midway (populated) (Panzerkeil)
Midway expanded (242Sqn_Cat)
Philippines 2.0 (Delvpier)
(Detailed Philippines location names) (352ndOscar)

Channel Map beta (Cannon)
Channel 1940-41 (Cannon)
Channel 1942-45 (Cannon)
Channel 1940-41 Winter (Cannon)
Channel 1942-45 Winter (Cannon)

Kt-Channel DF map (Kapteeni)

Finsgulf (Kapteeni)
Finland Online (Kt) (Kapteeni)
Tab-Ardennes
LAL_Normandy 43 & 44 (LAL_Rhone)
Slovakia Winter map (may-bug)
Slovenia (Zuti)
Gothic Line (Brigstock)

Italy, Greece, Africa (Redfox_69)
Sardegna (Redfox_69)
Malta (6S.Maraz)
CentreMed (6S.Maraz)
Libya NE (JV_69)

Sinai (delvpier)

Aleutians
Dakar
Madagascar (Agracia)

Crete
El Alamein (Viking)

Taranto (6s_Maraz)

Mixx Zapolarre (Murmansk) (Mixx)
KhalkhinGoll Expanded (Mixx)

Rennel Islands, Santa Cruz & Truk Lagoon (Lonestar)

Palenbang 43 & 45 (ijeremiah)

Cartagena (Agracia)

Kiev (AP) versions with reduced river systems, good for SEOW.

352nd CrossChannel Map (352nd FG) see included Readme

Western Carolina's (Dave OD06)

Northern Spain 1936 (Jir)

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Centmed Updated (150GCT_Mamakin,150GCT_Italo)

Aleutians updated (Agracia and Cat)

KTO updated (3BG)


Map Retexturing

Perfect map textures option (Vpmedia)
&
Moscow, Stalingrad, Provkharovkha, Kursk, Crimea, Kuban (Slade)
Beautiful Russian retexturing (Avia forums)


Some alternate Seasonal variants (Gilb57)
LAL_Kursk and LAL_Provkharovka (LAL_Rhone)
LAL_Crimea multiseasons (LAL_Rhone)
LAL Okinawa Map (LAL_Rhone)
Norway summer and winter (Gilb57)

Japan. Palau and Okinawa retextured both have new height maps so are available as new maps. (Redko)
MTO map (plus Lejo's building) (Redko)

Note :-

Cat has re-organised the way that maps appear:-

Stock maps are first in alphabetical order.

Mod maps are afterwards also in alphabetical order. These have an abbreviation that correlates to the Mapmakers nickname.

A few maps have been removed from the menu to save space, but they are available.
Go to il2 Sturmovik 46/ Files/Maps/ all.ini and move those you want to use above [all] below it. These are generally old and very rarely used online maps. Even with these names above [all] you will be able to load and play missions on these, you just won't be able to access them in the FMB until you move them.

242Sqn_Cat :- Coastal flattening and various other little corrections to improve the overall standard and make as many maps seow compatible as possible. Amounting to a lot of work in total, many thanks Cat !
(Unless specifically requested by the author's not to)

Stock Map Updates:-

Hawk5 Has corrected many Road and rail Networks & Bridges on many of the Original Stock Maps, Balaton (corrected version called SE), Kursk, Provkharovka, Stalingrad (plus Factory District added), Kuban.

Also a new map, New Guinea Expanded to explore Carrier Action better in the NewGuinea Area..

This should help make Columns and Trains perform as intended and does not affect compatibility etc in any way (or the maps have been separated.(e.g. Balaton SE))


New Map Objects:-

Bridges and Dessert objects (exported from TOW) (DLV).
Note:-Added damage boxes to the Houses and Camels but some of the other features do not have them.

Southern Mediterranean buildings (Lejo)
Dessert HousePack (Lejo)
Hanger pack 2.0, over 100 new buildings (LAL_Rhone)
Fortifications mod (LAL_Rhone)

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New nations & Squadron:-

Gaston originally added a lot of new nations and some squadrons for many existing nations.

RA, ANR , SAAF, 12th & 15th AF OOB’s. (Veltro)
Updated VVS & LW formations (researched by Brandle)
Canadian and Full RAF & LW BOB OOB’s (Brigstock)
Polish Bomber Squadrons (Loku)

Israel, Egypt, Syria, Jordan, Yugoslavia (HSFX Additions)

New nations * marking and editing nomenclature:- 102nd_YU_Devil

4.10 Introduced a lot of new formations to the stock game so we updated what we had to be fully consistent with the new alterations.
(Note:- this effects RAF formations before 100 and the entire OOB of the Italian RA. You will have to edit/update old missions if they contain earlier versions of formations for these nations.)
.
*** New nations and Squadrons are marked with a *
Only use the new nations and squadrons online when you are certain that all others also have them. e.g. the game is running in Expert mode.
On a 'mixed' mod friendly DF server always select default nations and known default squadrons ***

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Ships:-

Ship pack 2: - Introduced a lot of new stationary and moving ships. (FC & Archie)
+
Char Aznable (Soldati)
Miker (Indomitable & reskinned Essex class)
Cat (IJNHiryu, Kaga & Soryu plus reskinned Akagi)
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'J' Class DD, HMS Jupiter, HMAS Napier, Tribal Class DD, HMS Cossack HMS Nubian HMS Warspite

Beautiful New 3d Ship models & integration by Asheshouse, Skins and Artwork by David603.
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Ice Breaker, Late War Hospital Ship, LCVP, LCM, LSD, LCT, LCT (Rocket)

Late war Allied amphibious capability expanded upon with some very well realised new ships by Flatiken.

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Z class DD, Z87 DD, Pre War Gunboats, Paddle Steamer.

Lacota (Aviaskins)

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CL 'Kuma' Japanese Cruiser
Skin by Emil

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Seaplane Tender - Available as a stationary ship only. A kind of carrier for Seaplanes used by both sides in the Pacific. (coding by Fireball)

Aircraft will start in the water in a line abreast of the Tender.

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In discussion with Asheshouse, we concluded that the Shipack menu is very clumsy, so although we have retained the menu and the early ships there for backward compatibility currently. All ships have been moved into the Ships menu also and you will find the latest ones there only. This allows mission builders to freely change between all ships in the FMB.

In the longer term we plan to drop the Ship Pack menu altogether but this gives people a bit of time to update their older work.

(Change the load string from Shipack.Ship to Ship.Ship in the mission file and you are current now and in the future).

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Expert Mode Ship alterations:-

Some ship speeds altered and submerged submarine speeds reduced to a more realistic level.

Ships in il2's small calibre weapons had been given 'maximum' ranges rather than 'effective maximum' ranges which is the range at which they would actually open fire.

This created a lot of fireworks but also a lot of load.

Reduced 40mm AAA and Multi mounts to listed effective range of about 4000m's.
30mm to around 3000m's and lighter calibre to 1000-3000m's.
(using listed values from the Oerlikon & Hotchkiss (IJN weaponry was licence made Hotchkiss originally) factories from which all weaponry originated.

This creates a 'layered' defence. Check it out, we really like it.

Torpedoes given realistic reload times.

Reduced the number of firing guns on Aircraft carriers by about 25% (Carriers required escorts...in stock il2 we found a carrier would usually win in a gun exchange with a Cruiser! :-( ) Balanced up the Cruisers firepower between nationalities.
Also revised main armament that is ‘active’ so that DD’s are now equivalent to each other.

This creates less fire in actuality which allows more ships or higher RoF settings because a lot of the AAA opens up later and closer at their effective ranges.

Other alterations give more historical outcomes when ships engage each other in surface combat.

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Tanks & Vehicles :-

Many new tank texture (Boser.)

New Tanks & 3d upgrades:-

Churchill IV and VII
Cromwell
Crusader
Challenger
Comet
Bishop
M3Lee

Plus 3D upgrades of the majority of original Russian & allied Tanks,

Stug IV a panzer IV and VI also got the Wngflyr treatment (and new desert variants.)

Plus

New Howitzer and AAA models and also the new Pak 43 (there are a lot of these, if it looks great in the FMB and its Artillery, it’s by WngFlyr also!)

All of the above by Wngflyr. These are imported from freely available mods that were made for the 1c game ToW ..(I believe most were originally made by Zephyr ?)
However this import process is extreme to get them into il2 and it takes a hell of a lot of work. What Wngflyr has done is absolutely stunning.

Other new Tanks and vehicles:-

Renault F17
Renault R35
Hotchkiss H35
Vickers VI
SomuaS35

Fiat M13
Fiat M15
Fiat M40
Fiat M42

Universal Carrier
Panhard 176
Sdkfz 'Puma'

Similar import process by HSFX Team.

German & Russian Trucks retextured (rofl)

New Vehicles
Fire Engine, Fire Tender. NAAFI wagon, RAF and new US Bus. Civilian
Trucks and Cars. Fiat Truck (LAL_Rhone)

New columns types for various nations, Engineers, Mechanised Columns, truck Columns and new Italian Columns included.

Extremely Tough coastal artillery emplacements.
Warning, the 15” guns can sink a Battleship !

Trains retextured. (LAL_Rhone)

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Within the Expert Mode Switcher Option:-

Tanks, Cars and Guns:-

Formation Spacing, Command delay time, RoF, ranges and reload times are now products of a number of factors (e.g. Optics, Crew Number, Combat doctrine of nationality etc.)

Artillery is also edited to perform consistently with above.

Speeds reduced to 'operational' rather than maximum.
Armour values tweaked occasionally but these are pretty accurate for the majority of vehicles in il2 (with a couple of notable exceptions).

The above technics alterations improve playability and tend to reduce load so you can have a much fuller ground war without bringing a PC to its knees, and reflects better actual capabilities of the vehicles and guns in relation to each other.

Brandle, Warg , Petre and other avid wargamers over time.

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Infantry

FC (Idea & Initial classes and 3d) Delvper (TOW object conversions) and Chap (Development and il2/SEOW
integration & recent 3D) using some skins by LAL_Rhone.

Infantry types that move and fire.

These are pretty resource friendly. They do smoke and catch fire which is not really what they should do, but this looks ok from the air, as if a battle is in progress, but you probably won't want to make movies of it !

Moving infantry are available under the new Infantry option in FMB in 1, 2, 3 & 4's.
Stationary Infantry (entrenched or just stationary (like Artillery) are also available.
Entrenched versions are a lot tougher.

These will move and fire. At close range

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Disclaimer:-

All of the work contained is based upon the code or other work of Oleg Maddox and IC games. Nothing that has been created would be of any use whatsoever without IL2.

It is all therefore ‘Freeware’ and we must be extremely grateful for the many people listed (and missed) that have devoted thousands of hours of their time to make such freeware and make such a project possible.

Most importantly, we have been able to put this compilation of work into a format in which you get the quality and speed that do justice to IL2 itself.

So….thank you again Oleg for tolerating the mod scene which made all of this possible.
I hope you don’t take too much offence to what we did to your lovely game.
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