31.03.2011, 13:20
Hi Pete,
Thanks for your feedback.
I've been working lately mainly on textures in order to improve the experience.
I've added tree textures for fields and 3d effect to all textures.
I've also began to add more variety of buildings to some cities (this is a very hard work) and in some cases also added some trees in the cities (parks mostly).
Concerning the city textures, I'll use then centercity3. I've also updated the desertcity (city2) texture for a better blendering with the centercity3 (so when I've got cities partially with paved roads and partially with earth ones it will will match better).
Here are some screenshots of Tel Aviv and Netanya with new textures, trees and buildings.
What do you think?
Concerning the black rivers near the dead sea, I've found the problem. I don't know why but some rivers where with Water1 instead of Water2. I'll fix it in the next release but you can in the meantime put in Water1 the same texture than in Water0.
For the buildings, you're right. I don't know why IL2 makes them much more brighter than in the real textures. I'll try to make the textures darker in order to fix the problem.
Cheers,
N
Thanks for your feedback.
I've been working lately mainly on textures in order to improve the experience.
I've added tree textures for fields and 3d effect to all textures.
I've also began to add more variety of buildings to some cities (this is a very hard work) and in some cases also added some trees in the cities (parks mostly).
Concerning the city textures, I'll use then centercity3. I've also updated the desertcity (city2) texture for a better blendering with the centercity3 (so when I've got cities partially with paved roads and partially with earth ones it will will match better).
Here are some screenshots of Tel Aviv and Netanya with new textures, trees and buildings.
What do you think?
Concerning the black rivers near the dead sea, I've found the problem. I don't know why but some rivers where with Water1 instead of Water2. I'll fix it in the next release but you can in the meantime put in Water1 the same texture than in Water0.
For the buildings, you're right. I don't know why IL2 makes them much more brighter than in the real textures. I'll try to make the textures darker in order to fix the problem.
Cheers,
N