Solved - Controlling auto-popping trees
#1

Hello gents,

I've got a problem with the texturing of my map.
I read carefully the tutorial written by kevinp about textures creation, and tried to create one of my own and then to associate it with a "tree mask".
Here are the two files :

First, the texture itself (indexed mode in 1024x1024) ...

[Image: fw_Country3_fields.jpg]

... and the file for the trees (gray scale in 512x512).

[Image: fw_Country3_fields.tree.jpg]

According to the tutorial, I named them fw_Country3_fields.tga and fw_Country3_fields.tree.tga.

But when I placed the texture within the unlock FMB, I saw that :

[Image: in_fmb_view.jpg]

There are few trees, and not in the area defined in the mask file.

I guess I did something wrong during the process, but when ? Any idea please ?
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