HSFX v5.0.1 hotfix
#20

Fireskull
In layman's terms, yes that is what people say, but in factual technical terms, any host computer is a server.

Thanks for answering the time limit questions. I have no idea what or how to edit this so I guess I am stuck with it. Sure would be nice to prevent this to allow for troubleshooting a mission. I never had a plane disappear using the zuti mds in previous hsfx versions (sometimes I left plane on flight deck for 24 hours) so when it happened with HSFX 5 it came as a shock.


Now so I understand what you mean.

First I do understand that any host computer is acting as a server.

I am just having a difficult time understanding what you mean by a server to client connection issue when I have only one install of HSFX 5.0.1 on my game machine. I open the game, choose multiplayer, select dogfight, select the mission, map appears and I select my home base, select arming and choose my plane, select fly. I am hosting and playing on the same install of HSFX 5.0.1. Please explain how this is considered to be both a server and client so I understand. Thanks

HVY-E {JINNX}

This is starting to sound a lot like a time limit kick problem.
Go into your Conf.ini file under net settings, ([MaxLag]), and check to see what you have your timings set to.

Here are mine:

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

Hope that helps a bit.


Does this apply when I am playing and hosting on the same game install? Thanks
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