13.05.2011, 15:06
Howdy Sani glad to see you.
As we all know IL2 was designed to be used in many ways. Much of the content is available no matter how the user wants to use the game. This includes offline, online, DCG offline DGC online, wonder woman or locked pit and everything in between.
That the guys from SEOW came up with ideas how to extend and create objects and their associated events is a good thing because that allows the ideas to flow freely. On that note, other people not associated with SOEW have contributed ideas for new objects to be used in HSFX. That allows any campaign parser that wants to use the objects or new events are free to do so.
For instance we currently use FBDJ with HSFX 5.0.1 as well as native 4.10.1 we also use a custom parser for our online campaign that has been extended to read the new objects and their events. Before 5.0 we used HSFX as well for our DF server and online dogfight style campaign.
So much for HSFX is for SEOW only, as some have repeated.
As we all know IL2 was designed to be used in many ways. Much of the content is available no matter how the user wants to use the game. This includes offline, online, DCG offline DGC online, wonder woman or locked pit and everything in between.
That the guys from SEOW came up with ideas how to extend and create objects and their associated events is a good thing because that allows the ideas to flow freely. On that note, other people not associated with SOEW have contributed ideas for new objects to be used in HSFX. That allows any campaign parser that wants to use the objects or new events are free to do so.
For instance we currently use FBDJ with HSFX 5.0.1 as well as native 4.10.1 we also use a custom parser for our online campaign that has been extended to read the new objects and their events. Before 5.0 we used HSFX as well for our DF server and online dogfight style campaign.
So much for HSFX is for SEOW only, as some have repeated.