Using auto-object tool
#7

Deutschmark Wrote:Hi Kap, here is the e-mail I just got back from the developer on this;
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When making a scenery make sure to use different texture names for underwater, for example instead of sand.jpg use sand_bottom.jpg for elevations below 0 and sand.jpg for elevations above, the auto generated objects are generated using the texture names, so if there is sand above and sand below there will not be a difference, and you will get objects underwater also, this mechanism was created to allow underwater objects like corals and sea weeds.

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Hope that helps
Deutschmark
Thank's!
Will try that ASAP.
Kap
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