11.07.2011, 08:18
Hello gentlemen, albeit here's a new post after months I figured this may be the correct thread:
I have pretty much the opposite problem of some of these I read here:
My system:
AMD Athlon II X4 630 Processor, 2806 MHz (Quad a 4x 2.8)
Ati HD 5770 card, driver 10-9
Windows XP 32 Bit (arg)
3 GB KIngston RAM (800Mhz again arg :wink: )
Pretty much mid-end, no Star Trek machine..but so far I'm satisfied.
I have little to zero issues with my various IL-2 installs.
But: Whenever I try to use any but the 128 MB exe, my issues start:
Currently I can load and play almost all maps without texture compression.
But as soon as I start to use the 512 MB exe or any other of the higher ones (tried all), or if I use the
new IL-2 exe-selector (tried all options there as well..): I get the paratrooper error---now the weird part:
As soon as I engage texture compression, TexCompress=2 and TexFlags.TexCompressARBExt=1 ...I can use the 512MB exe (and higher..) and load the maps. All of them.
This seems odd to me, since most people use the higher RAM-capable exes to load the maps and as soon as I do that, my maps only load with texture compression engaged.
TO flood this post even more, here's/are my config.ini setting(s).. :oops:
(Default settings)
[window]
width=1152
height=864
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0
.....
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=0
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[Mods]
....
CatapultAI_GrafZep=1
NoNavLightsAI=1
mouseUse=2
I plan to upgrade my RAM to 2x 2 GB for dual channel-availability, but not sure this will cure the issue.
I notice higher frame-rates with the "better" exes, but the texture compression does not appeal to me.
Thank you so much for reading, no one could answer this so far. :lol:
T
I have pretty much the opposite problem of some of these I read here:
My system:
AMD Athlon II X4 630 Processor, 2806 MHz (Quad a 4x 2.8)
Ati HD 5770 card, driver 10-9
Windows XP 32 Bit (arg)
3 GB KIngston RAM (800Mhz again arg :wink: )
Pretty much mid-end, no Star Trek machine..but so far I'm satisfied.
I have little to zero issues with my various IL-2 installs.
But: Whenever I try to use any but the 128 MB exe, my issues start:
Currently I can load and play almost all maps without texture compression.
But as soon as I start to use the 512 MB exe or any other of the higher ones (tried all), or if I use the
new IL-2 exe-selector (tried all options there as well..): I get the paratrooper error---now the weird part:
As soon as I engage texture compression, TexCompress=2 and TexFlags.TexCompressARBExt=1 ...I can use the 512MB exe (and higher..) and load the maps. All of them.
This seems odd to me, since most people use the higher RAM-capable exes to load the maps and as soon as I do that, my maps only load with texture compression engaged.
TO flood this post even more, here's/are my config.ini setting(s).. :oops:
(Default settings)
[window]
width=1152
height=864
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0
.....
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=0
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[Mods]
....
CatapultAI_GrafZep=1
NoNavLightsAI=1
mouseUse=2
I plan to upgrade my RAM to 2x 2 GB for dual channel-availability, but not sure this will cure the issue.
I notice higher frame-rates with the "better" exes, but the texture compression does not appeal to me.
Thank you so much for reading, no one could answer this so far. :lol:
T