Evolution of Flight Simulations
#10

Wow, Caldrail


Well...

Who will stand for quality?

With millions of gamers enjoying an ego trip as they play games that a monkey could learn ( I play them, too, but only in moderation ), I see your point. It sure is a boast to pride to be able to control a few easy features and go destroy a whole city!! :lol: ... maybe even on the very first try!! :lol:

Yes: A flight simulation is another thing.

Perhaps we can agree that there will be quite a wide variety of flight simulations ( or flight games ) in terms of quality in a few years, wouldn't you say? I don't give any hope for FS meeting our expectations and experience. It is going to be very tough, especially for Western simulations, to develop good flight models and convincing damage models. One issue is the cost of labor in Western countries. Being an American myself, I see our country becoming more superficial and less interested in meaningful issues.

Fortunately, people in our community want good flight models and damage models.

Oleg Maddox has said from time to time that a true flight simulation is a very narrow niche in the gaming industry. Of course, we know that his expectations for a sim are very high. I feel that it is likely the core of his recent distance from 1C.


Fireskull
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