26.08.2011, 19:15
Hi all!
First off all my apologies for reviving this first class educational topic but I'm still looking for a way to alter 'fly by' sounds and add more realism to it.
As I've been working with .prs parameter settings for quite a while now I still can't seem to create a more realistic fly by than a .prs and its parameters seem to allow ... or not?
All my fly by sounds are based on single file samples taken from various audio tracks and are all either aircraft that are flying away from the observer or doing something like a barrel roll which has to be from a steady point relative from the observer in order to get an as long as possible and steady sample to work with.
The problem though is that fly by sounds are usually based on one .wav file which covers the whole thing and only changes pitch as the aircraft passes you. As no aircraft sounds the same while passing an observer as the sound of superchargers, exhaust stacks, props, etc changes during a fly by.
A good example would be a Tempest V Napier Sabre flyby... some rare samples clearly reveal the many different sound 'shapes' if you like, while it approaches, flies by and away from the observer. This actually applies to all aircraft in IL2.
Ideal would be the possibility to divide a fly by external sound in two parts; an approaching and a 'move away' parameter with a set of two corresponding .wav files...
Does anyone know how to set up a preset in a way which could open up this possibility?
Any help would be GREATLY appreciated!!!
Kind regards,
John
First off all my apologies for reviving this first class educational topic but I'm still looking for a way to alter 'fly by' sounds and add more realism to it.
As I've been working with .prs parameter settings for quite a while now I still can't seem to create a more realistic fly by than a .prs and its parameters seem to allow ... or not?
All my fly by sounds are based on single file samples taken from various audio tracks and are all either aircraft that are flying away from the observer or doing something like a barrel roll which has to be from a steady point relative from the observer in order to get an as long as possible and steady sample to work with.
The problem though is that fly by sounds are usually based on one .wav file which covers the whole thing and only changes pitch as the aircraft passes you. As no aircraft sounds the same while passing an observer as the sound of superchargers, exhaust stacks, props, etc changes during a fly by.
A good example would be a Tempest V Napier Sabre flyby... some rare samples clearly reveal the many different sound 'shapes' if you like, while it approaches, flies by and away from the observer. This actually applies to all aircraft in IL2.
Ideal would be the possibility to divide a fly by external sound in two parts; an approaching and a 'move away' parameter with a set of two corresponding .wav files...
Does anyone know how to set up a preset in a way which could open up this possibility?
Any help would be GREATLY appreciated!!!
Kind regards,
John