14.09.2011, 13:32
Thanks for the reply
In answer to "I hope that's not too confusing..." er... yeah I am :-?
1. In the blister mesh I add the renamed Gloss1D0o under [Materials], right?
2. Then do I have to find the area I want remapped under [MaterialMapping]?
3. If so how, just trial and error?
4. In the renamed Gloss1D0o file I change the default texture "skin1o.tga" under "[Layer0]" / "TextureName " to the texture I have created?
5. Dose the new texture have to be 1024 x 1024 or can it be any size resolution you like (ie 32 x 32)?
In answer to "I hope that's not too confusing..." er... yeah I am :-?
1. In the blister mesh I add the renamed Gloss1D0o under [Materials], right?
2. Then do I have to find the area I want remapped under [MaterialMapping]?
3. If so how, just trial and error?
4. In the renamed Gloss1D0o file I change the default texture "skin1o.tga" under "[Layer0]" / "TextureName " to the texture I have created?
5. Dose the new texture have to be 1024 x 1024 or can it be any size resolution you like (ie 32 x 32)?