Panther canopy texture problem
#3

Thanks for the reply

In answer to "I hope that's not too confusing..." er... yeah I am Smile :-? Smile

1. In the blister mesh I add the renamed Gloss1D0o under [Materials], right?

2. Then do I have to find the area I want remapped under [MaterialMapping]?

3. If so how, just trial and error?

4. In the renamed Gloss1D0o file I change the default texture "skin1o.tga" under "[Layer0]" / "TextureName " to the texture I have created?

5. Dose the new texture have to be 1024 x 1024 or can it be any size resolution you like (ie 32 x 32)?
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