New chimmney Smokes and bird effects version2.0
#67

slipper Wrote:Stuka

Thanks for the reply mate. Yeah I should have said, I am running DBW 1.6 so as yet there are no effects packages as such, I have installed your smoke effects which work fine.

I have tried playing about with the .eff files in your mod, but any attempt to make them bigger results in them losing their shape, and becoming big balls of smoke which do not look realistic at all. I was hoping to get a similar effect to your smoke mod but scaled up by 5 or 10 times and with a long column of smoke, I have played about with a few of the settings but with no success, I was hoping you might have more of an idea of what to do to get the desired effect?

Thanks again mate

Slipper.

Ps do you have any plans to update your fx mod to 4.101 mate? Used it all the time in 4.09m and really miss it in 4.101

Thanks again
Hi!
You get nowhere by manipulating .eff files in my pack because the effects (smokes and fire) of each object (grouped as wood, rock and fuel) are set by functions in Explosions.class file these functions are depended and related to any 3D objects Msh file's size and height, (maybe you can ask someone, java and class file expert who can write new functions that can handle it, i don't know!?) same functions are defined in other Class files too , and I don't know how they exactly work.
By the way the game engine can't handle so many fire and big smokes effects at the same time, you will lose the effects depending on camera angle and the effects will flicker and...
In the case of idea, well I can give some tips and explanations on the various parameters in . eff files if you want! so you can manipulate those default smoke and fire effects that you put and use like an object in FMB.
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