Using Mod Maps in 4.11
#5

This are the new entries of 4.11:

Code:
//===========================================================================
[***]
Title Humans
//===========================================================================
[buildings.House$AirdromeMaskingnetMid]
Title           Airdrome_Maskingnet
MeshLive        3do/Buildings/Airdrome/Maskingnet/live_mid.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet/dead_mid.sim
Body            WoodMiddle              // FIXME: need special type 'Cloth'
Panzer          0.1

[buildings.House$AirdromeMaskingnetBig]
Title           Airdrome_Maskingnet
MeshLive        3do/Buildings/Airdrome/Maskingnet/live_big.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet/dead_big.sim
Body            WoodMiddle              // FIXME: need special type 'Cloth'
Panzer          0.1

[buildings.House$AirdromeMaskingnetMidW]
equals buildings.House$AirdromeMaskingnetMid
MeshLive        3do/Buildings/Airdrome/Maskingnet_W/live_mid.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet_W/dead_mid.sim


[buildings.House$AirdromeMaskingnetBigW]
equals buildings.House$AirdromeMaskingnetBig
MeshLive        3do/Buildings/Airdrome/Maskingnet_W/live_big.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet_W/dead_big.sim
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