30.11.2012, 06:24
talking about missions, how much variety is there? I ask because one of the failings of IL2 is that missions very soon all look the same - there's not much variety there. Some games have an inner scripting language - although Microsoft had one with MSFS it never caught on but that's largely because no-one knew it was there or how to write scripts. With a WW`1 sim, some conditional logic within a mission would be brilliant.