22.06.2013, 12:49
hi DM,
i use your pilot.x file and works fine
without use the pilot0.cfg
only thing that i did is to create a pilots folder inside the vehicle folder with a subfolder, let's say lockheed, and inside it your pilot.x file (with the textures)
then in the vehicle.cfg i add this settings:
// pilot
lockheed [pilot_name]
0.00 [pilot_x]
0.10 [pilot_y]
0.70 [pilot_z]
0.30 [pilot_scale]
..... and works fine
those boundings box's as in your photo 1 are the groups of the design parts of the pilot, but the big box which contain all the parts is not made from me, but from deep exploration by default in the conversion in x file and i don't know how to remove it. i will try to change the conversion settings
i use your pilot.x file and works fine
without use the pilot0.cfg
only thing that i did is to create a pilots folder inside the vehicle folder with a subfolder, let's say lockheed, and inside it your pilot.x file (with the textures)
then in the vehicle.cfg i add this settings:
// pilot
lockheed [pilot_name]
0.00 [pilot_x]
0.10 [pilot_y]
0.70 [pilot_z]
0.30 [pilot_scale]
..... and works fine
those boundings box's as in your photo 1 are the groups of the design parts of the pilot, but the big box which contain all the parts is not made from me, but from deep exploration by default in the conversion in x file and i don't know how to remove it. i will try to change the conversion settings