09.07.2013, 09:35
To add to the meaning of SPL, this is the to be sound pressure level of the sound in the game. It directs the engine how loud the sound is regarding the Sim.
So If you have a wav-file with a sound at 0db (loudest possible) then set the SPL level to 20. The sound will play very loud if you are very, very near it.
If on the other hand you have a wav set at around -30db (quite low volume) and set SPL to 150 you will hear the sound out to 50 km !
So SPL in a way tells the engine how far the sound can be heard and not how loud it is played in the first place, of course attenuation will take place according to the set Occlusion values.
Sound in IL2 still is a mess, in fact we would need a kind of calibration system.
So If you have a wav-file with a sound at 0db (loudest possible) then set the SPL level to 20. The sound will play very loud if you are very, very near it.
If on the other hand you have a wav set at around -30db (quite low volume) and set SPL to 150 you will hear the sound out to 50 km !
So SPL in a way tells the engine how far the sound can be heard and not how loud it is played in the first place, of course attenuation will take place according to the set Occlusion values.
Sound in IL2 still is a mess, in fact we would need a kind of calibration system.