23.08.2013, 13:06
Hello Kevin, thank you very much for the reply, unfortunately I am still not clear on this.
Looking at your illustration do I take it I need to make two shapes like my original but deform them in some way, almost as if they would slot together if need be and also alter their position to each other.
Could I use the existing structure you see and clone it or would they have to be two new objects?
Following that would I then take each object in turn and add the coordinates to the listener and then into the necessary file ?
You also mention there can be many of these collision meshes, how important are they, and what is the least you could get away with?
It appears strange the object is at unusual anges, I would have thought anything colliding with the object would do so on its existing faces, ie walls and roof.
Sorry this is all new to me so my questions are probabley rather stupid, learning curve and not being the brightest spark around are the only excuse I can offer. :wink:
Wishing you all the very best, Pete.
Looking at your illustration do I take it I need to make two shapes like my original but deform them in some way, almost as if they would slot together if need be and also alter their position to each other.
Could I use the existing structure you see and clone it or would they have to be two new objects?
Following that would I then take each object in turn and add the coordinates to the listener and then into the necessary file ?
You also mention there can be many of these collision meshes, how important are they, and what is the least you could get away with?
It appears strange the object is at unusual anges, I would have thought anything colliding with the object would do so on its existing faces, ie walls and roof.
Sorry this is all new to me so my questions are probabley rather stupid, learning curve and not being the brightest spark around are the only excuse I can offer. :wink:
Wishing you all the very best, Pete.