the 'good' ole days of flight sims
#12

poncho Wrote:Red Baron was the first fight sim I had where planes were more than stick figures. I agree about the immersion of Red Baron, from CFS 1, 2, and 3, and including IL2, I have never played a sim where I actually cared about my ai squadron mates like in RB. I'm not sure exactly why.

well I think we don't care about our more modern AI fly mates because the more modern games simply don't allow it. they're meant to be mere cannon-fodder from the get go and that's how we think of them because of that. in modern games they're more concerned with kills/score of the player (and how photo-realistic it is) and there's no real immersion of connection to your fellow AI flyers. if your AI buddies speak it's only a highly repetitive 'you've got one on your tail'... or, 'white 3 return to base' or something similarly 'non-personal' and obviously canned and repeated over and over.

out of the flight there's no cut scenes usually to show 'skuttlebutt' or rumor mill, there's no out of flight/mission interaction or very little, you never see (or hear) your armorers or mechanics, you never see or hear directly from your CO, the pre-flight/mission information is cut and dried and gives no 'feel' for being in a real mission brief... and so on. the enemy is predictable and so on and so on.

all makes for an unbelievable play in the game.

Sad
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)