13.03.2015, 11:31
EDIT 20150314_11.13
Object debugged:
This object had new msh corrupted , old one give object correctly shown....
Thanks to Kingsley help!
Using original shop sim for the other 2....
By extracting the default one!
Object debugged:
Code:
INTERNAL ERROR: FGroups3: Data in in section [FaceGroups] are corrupted
WARNING: object '3do/Buildings/Mideast/Bridge2ro/Live.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3do/Buildings/Mideast/Bridge2ro/Live.msh
WARNING: object '3do/Buildings/Mideast/Bridge2ro/live.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Mideast/Bridge2ro/live.sim
com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Mideast/Bridge2ro/live.sim not created
This object had new msh corrupted , old one give object correctly shown....
Code:
[buildings.House$Craft1]
Title Craft1
MeshLive 3do/Buildings/Craft1/live.sim
MeshDead 3do/Buildings/Craft1/dead.sim
AlignToLand 0
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$Craft2]
Title Craft2
MeshLive 3do/Buildings/Craft2/live.sim
MeshDead 3do/Buildings/Craft2/dead.sim
AlignToLand 0
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
Thanks to Kingsley help!
Code:
[buildings.House$fr_shop_002]
Title ToW_fr_shop_002
MeshLive 3do/Buildings/ToW/Buildings/fr_shop_002/mono.sim
MeshDead 3do/Buildings/ToW/Buildings/fr_shop_002/mono_dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.1
Using original shop sim for the other 2....
Code:
[buildings.House$BurmaPagoda_02]
Title Pagoda_02
MeshLive 3do/Buildings/Burma/Pagoa_02/live.sim
MeshDead 3do/Buildings/Burma/Pagoa_02/dead.sim
AlignToLand 0
Body RockBig
Panzer 0.15
By extracting the default one!