14.08.2009, 11:28
Have you fellas noticed that the enemy AI wingmen have no problem jumping you if you shoot their flight lead? This has happened to me no matter which AI version I use, be it this mod or the orignal game AI.
stellarmagic Wrote:I was wondering since making the mod means you opened up and examined the AI coding... but it seems to me that the AI gets more ammunition for its guns than the player, after all we've seen AIs spewing tracers for quite awhile before they report that they've expended their ammunition.
If so, I'd much prefer it if they only had as much as a player. Perhaps the limited ammo could also be worked into the AI's decision of when to shoot or not. Rookies would tend to shoot at long ranges historically while aces tended to wait till they were in point blank range historically. If Ace AI waited till 150 meters or less to open fire they'd have enough ammo for multiple kills, whereas as rookie that opens up at 500 meters or more is more likely to expend all their ammo without scoring.
Just a thought. It's a great mod as far as I can tell, though it can be a bit difficult noticing the difference against lower-level opponents.
Spinnetti Wrote:Folks, do you know if this is in UP1.8 or will be in 2.0?
Thanks....
PA_Willy Wrote:Spinnetti Wrote:Folks, do you know if this is in UP1.8 or will be in 2.0?
Thanks....
It's in both of them.