Bee Wrote:Quick question to the cartographers, are the Burma tga's and load.ini available? I haven't been able to extract those ones sucessfully yet.
I think they are located in the maps12p.sfs, at least I found there the load.ini:
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m01.tga
ed_m02.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=5
DECLIN = 12
PRESSURE = 745
TEMPERATURE = 25
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Jungle0Burma.tga
Wood1 = forest/summer/Jungle1.tga
Wood2 = forest/summer/Jungle2.tga
Wood3 = forest/summer/Jungle3.tga
Wood4 = forest/summer/Jungle4.tga
WoodMask2 = forest/summer/JForestMask.tga
WoodMask3 = forest/summer/JForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
; ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
;BeachFoam = water/PacificFoam_.tga
;BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
; CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\AlteredBush9a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/Pacific/burmascrub.tga
LowLand1 = land/summer/LowLand_2.tga
LowLand2 = land/summer/bottommount.tga
LowLand3 = land/Pacific/JungleKT.tga,2
MidLand0 = land/summer/midland.tga
MidLand1 = land/Pacific/burmascrub.tga
MidLand2 = land/Pacific/fields_kevtungatt2.tga
MidLand3 = land/summer/grnd/fields_sand3.tga
Mount0 = land/summer/bottommount.tga
Mount1 = land/summer/grnd/GRND_04gr.tga
Mount2 =
Mount3 =
Country0 = land/summer/burmavillage.tga
Country1 = land/summer/burmavillage.tga
Country2 = land/Pacific/burmatrib1.tga
Country3 = land/summer/bigcountry.tga
City0 = land/Pacific/fields_Imphal.tga
City1 = land/Pacific/field_Clay.tga
City2 = land/Pacific/field5_burma.tga
City3 = land/summer/factory.tga
AirField0= land/summer/fields_airfieldBurma.tga
AirField1= land/Pacific/Imphal_af_new.tga,-2
AirField2=
AirField3=
;Wood0 = forest/summer/forestGr.tga
;Wood0 = forest/summer/JungleGr.tga
Wood0 = forest/summer/JungleKTABurma.tga
Wood1 =
;Wood2 = forest/summer/forestfar.tga
Wood2 = forest/summer/JungleFarBurma.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = land/summer/grnd/fields_sand3.tga
;Water3 = water/Beach.tga