22.12.2009, 18:44
Is there any chance of fix for the F-51, it seems the cockpit lags a bit, enough so to make it hard for gunnery, out side, it don't lag, but inside it have trouble
European Snake Wrote:Freddy Wrote:The new version 1.2 is ready for dowload ! :wink:
Here : http://histomodforum.forumactif.net/le- ... n-t422.htm
Quote:You just need to have the FM folder , and there is no problem with 670mph .... It s absolutly necessary to install the "FM " folder for a lot of very important things
Is there any way to edit the damage model so something like a shockwave breaks when you hit 670mph
I mean for effects. When you break through the sound barrier, that big white shockwave shows up for a second.
Alex T. Wrote:European Snake Wrote:Freddy Wrote:The new version 1.2 is ready for dowload ! :wink:
Here : http://histomodforum.forumactif.net/le- ... n-t422.htm
Quote:You just need to have the FM folder , and there is no problem with 670mph .... It s absolutly necessary to install the "FM " folder for a lot of very important things
Is there any way to edit the damage model so something like a shockwave breaks when you hit 670mph
I mean for effects. When you break through the sound barrier, that big white shockwave shows up for a second.
the shockwave isn't always visible, the only thing you'd hear from a certain distance would be the bang, while inside everything just goes quieter..
Alex T. Wrote:..erm,so why it's "quite contrary"?:roll:
Btw,the shockwave visibility depends above all on air density:you are more likely to see the transonic shockwave at low altitudes that at high ones..
Quote:So I understand it wasn't tested with 4.09m and I guess nor with HSFX 4.1 or UP 1.8 (2.0)?
In what way is the FM folder expect to affect the other planes? If it does affect...
Could we have a lite version of the mod in which the cockpits are attached to standard HSFX 4.1 Sabres and MIG 15s?
Quote:we play WoP a bitYes , beautiful , but the FM is not very realistic .... lol