12.11.2007, 11:21
deSAD you are... :twisted:
Thanks for the ingenius discovery!
Thanks for the ingenius discovery!
elephant Wrote:deSAD you are... :twisted:No, no, not me! :roll: It's no my own idea :oops: Author is Big-B from aviaskins.com 8)
lowfighter Wrote:You'd like to have them both selectable from FMB at the same time? If yes:
Copy the text of the winter map and paste into notepad, then save as winter_gitano_load.ini in the folder "files/maps/smolensk".
Open the file "all.ini" located into "files/maps" and paste the line
Smolensk_winter_gitano smolensk/winter_gitano_load.ini
below the default smolensk load.ini line.
Open the filelist.txt and add the lines
maps/all.ini (it might be already there)
maps/smolensk/winter_gitano_load.ini
If you don't alreaady have the all.ini file in the maps directory please ask here for it, my "all.ini" file have a bit different names which appear when opening map in FMB. So maybe someone has the "correct" all.ini file?
Do the same with the autumn map...
durht_ytnom Wrote:I was wondering...do these modded maps replace your existing maps and do the AI miss the hilly areas or fly right into them?
Quote:[FIELDS]
LowLand0 = land/summer/mount.tga
Quote:[FIELDS]
LowLand0 = land/summer/fields_midland_ian.tga
vpmedia Wrote:I made a nice discovery with the mod Crimea map
I chaged this:
Quote:[FIELDS]
LowLand0 = land/summer/mount.tga
to this:
Quote:[FIELDS]
LowLand0 = land/summer/fields_midland_ian.tga
The result is very nice imho, much less green
LAL_RONE Wrote:I finished the CRIMEA "relooked like the reality".
It 's very very long and tiring to find all the textures and make a catalog to reassign them ... I modify all textures in the map. it's difficult to get consistent visual. But now for me, with this file, the Crimea seems to reality with plenty of rocks !!! It is a combination of Italy, Kurland, Burma's ... textures (and others ) !
Some screens :
The ORIGINAL CRIMEA:
My CRIMEA :
That is my file LOAD.ini in CRIMEA folder :
!!! NEW FILE EDITED !!!
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga
;map_edm.tga
;map_m.tga
;map_ed.tga
;map_ed_d.tga
;map_ed_Air.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 43
PRESSURE = 745
TEMPERATURE = 25
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga
WoodMask2 = forest/summer/forestMask.tga
WoodMask3 = forest/summer/forestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
WaterColorATI = 0.180 0.225 0.157
WaterColorNV = 0.214 0.272 0.232
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/mount.tga
LowLand1 = Italy_DF/land/summer/LowLand_2neu.tga
LowLand2 = Italy_DF/land/summer/fields_drygreen.tga
LowLand3 = Italy_DF/land/summer/fields_v2.tga
MidLand0 = land/summer/mount.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = Italy_DF/land/summer/grass_macchia_rock_v2.tga,2
Mount1 =
Mount2 =
Mount3 = Italy_DF/land/summer/mount_top2.tga,2
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/factory.tga
Country3 = land/summer/factoryC.tga
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 =
AirField0= land/summer/war.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/forestfar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/summer/bottommount.tga
Water3 = land/summer/uppermount.tga
Quote:[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
;map_edm.tga
;map_f.tga
;ed_h.tga
ed_m03.tga
ed_m02.tga
ed_m01.tga
[TMAPED]
ed_map_t.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 20
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
WaterColorATI = 0.180 0.225 0.157
WaterColorNV = 0.214 0.272 0.232
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/fields_midland_ian.tga,2
LowLand1 = land/Pacific/Okinawa.tga
LowLand2 = land/summer/LowLandS_2.tga
LowLand3 = Italy_DF/land/summer/fields_drygreen.tga
MidLand0 = land/summer/midland.tga
MidLand1 = water/CoastLine.tga
MidLand2 = water/CoastLineS.tga
MidLand3 =
Mount0 = land/summer/fields_rock.tga
Mount1 = land/summer/fields_rock.tga
Mount2 = land/summer/fields_rock0.tga
Mount3 = land/summer/bottommount.tga
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 =
Country3 = land/summer/factoryC.tga
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga
AirField0= land/summer/war.tga
AirField1= land/summer/war.tga
AirField2=
AirField3=
Wood0 = water/CoastLine.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = water/Beach.tga
vpmedia Wrote:I made a nice discovery with the mod Crimea map
I chaged this:
Quote:[FIELDS]
LowLand0 = land/summer/mount.tga
to this:
Quote:[FIELDS]
LowLand0 = land/summer/fields_midland_ian.tga
The result is very nice imho, much less green