Autumn Textures for BoB - WIP (update 03/10/08)
#16

Hi to all!
Version 1 is completed!
Enjoy! 8)

http://aviaskins.com/vb/attachment.php? ... 1218477399

[Image: 83a373004dd4.jpg]
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#17

Quote:No, that's not my map. I think it's Asheshouse's.

Yes Smile
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#18

fantastic , many thanks Big Grin

do you want from me to return this thread to beta downloads ( now when d/l link is available) or its ok to leave it here ? Just say Big Grin

again, THANK YOU !

z
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#19

How to install them? what maps do I need, and what shall I do?
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#20

you need to edit map's load.ini ( of desired map ) and assign new textures where you want them ...


btw, letchik .... could we have load.ini for BoF ? but only if thats ok with asheshouse

cheers
Z
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#21

thanks...and where do I want them?Smile there's a lot of .tga s..
so where to paste them in Canon's channel map?
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#22

reflected Wrote:thanks...and where do I want them?Smile there's a lot of .tga s..
so where to paste them in Canon's channel map?

here is what i did for my normandy BoB map :

[FIELDS]
LowLand0 = land/summer/bob_fields_1.tga
LowLand1 = land/summer/bob_fields_1.tga
LowLand2 = land/summer/bob_fields_1.tga
LowLand3 = land/summer/bob_fields_1.tga
MidLand0 = land/summer/bob_fields_1.tga

MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = Italy_DF/land/summer/mount_top2.tga,2
Mount1 =
Mount2 =
Mount3 =
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/Dcountry.tga
Country3 =
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga
AirField0= land/summer/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = water/Beach.tga

with slight correction of color :

bob_text_03.jpg (The link is inoperative)

bob_text_02.jpg (The link is inoperative)

bob_text_01.jpg (The link is inoperative)
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#23

fly_zo Wrote:with slight correction of color


I done this correction too. now its must be perfect 8)

EDIT: I tested it but no luck . Colours are not very realistic Sad

Can your post yours modified textures?
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#24

OK, so please

1: where should I paste these 2 files? bob_fields_1.tga, bob_fields_1.tree.tga

and where should I paste it here:


Code:
[MAP]
ColorMap  = map_c.tga
HeightMap = CAN_40_map_h.tga
SmallMap  = map_M.tga
TypeMap   = CAN_40_map_T.tga
FarMap    = CAN_40_map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]

CAN_40_ed_m03.tga
CAN_40_ed_m02.tga
CAN_40_ed_m01.tga

[TMAPED]
CAN_40_ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = ETO
MONTH=7
DECLIN = 50
PRESSURE    = 745
TEMPERATURE =  18

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors_40.static
[text]
texts_40.txt

[WOOD]
Wood0  = forest/summer/Wood0.tga
Wood1  = forest/summer/Wood1.tga
Wood2  = forest/summer/Wood2.tga
Wood3  = forest/summer/Wood3.tga
Wood4  = forest/summer/Wood4.tga

WoodMask2  = forest/summer/ForestMask.tga
WoodMask3  = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds = sk_Clouds256.tga
  HighCloudsNoise = sk_CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/Noise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/Foam_.tga
  BeachSurf  = water/BeachSurf_.tga
  BeachLand  = water/RiverLand.tga

  Tree0 = Trees\AlteredBush8a.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water    = water/Water.tga

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/rom_swamps1.tga,2
LowLand1 = land/summer/rom_fields_LowLand1.tga,-2
LowLand2 = land/summer/sk_LowLand4_fields.tga,-2
LowLand3 = land/summer/rom_fields_MidLand1.tga,-2

MidLand0 = land/summer/sk_LowLand5_fields.tga,-2
MidLand1 = land/summer/sk_LowLand3_fields.tga,-2
MidLand2 = land/summer/sk_midland4.tga
MidLand3 = land/summer/sk_LowLand0.tga

Mount0   = land/summer/rom_mount0.tga
Mount1   = land/summer/sk_fields_mount2.tga,2
Mount2   = land/summer/rom_LowLand0.tga
Mount3   = land/summer/rom_swamps1.tga

Country0 = land/Pacific/fields_kevtungatt2.tga
Country1 = land/summer/whitechalk.tga,2
Country2 = land/summer/rom_fields_MidLand0.tga
Country3 = water/rom_fields_Beach.tga,2

City0    = land/summer/sk_DownCity.tga
City1    = land/summer/sk_MidCity.tga
City2    = land/summer/sk_country_mount.tga
City3    = land/summer/sk_Factory1.tga

AirField0= land/summer/rom_air_fields_0.tga,2
AirField1= land/summer/sk_fields_mount5.tga,2
AirField2= land/summer/sk_fields_airfieldGr1.tga
AirField3= land/summer/sk_fields_airfieldGr1.tga

Wood0    = forest/summer/rom_forrestground.tga
Wood1    =
Wood2    = forest/summer/rom_ForrestFar.tga
Wood3    =

Water0   = water/water.tga
Water1   = water/water.tga


Water2   = water/rom_CoastLine1.tga
Water3   = water/rom_fields_Beach.tga,2

thank you very much in advance!
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#25

place files as you've got them .... in : MODS\MAPMODS\maps\_Tex\land\summer\bob_fields_1.tga ... and bob_fields_1.tree.tga

in load ini choose which slot you want replaced and past the line as you see in my load ini ( it's really trial and error cos only Cannon knows which slot is applied where )

... i won't modify his map m8

cheers
Z
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#26

OK, thanks. tried with yours: pasted this into files/maps/...load.ini, but nothing happens in game..
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#27

reflected Wrote:OK, thanks. tried with yours: pasted this into files/maps/...load.ini, but nothing happens in game..


watch .. which version of load.ini you've edited .... i have summer....autumn...and winter load ini there

Z
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#28

fly_zo Wrote:you need to edit map's load.ini ( of desired map ) and assign new textures where you want them ...


btw, letchik .... could we have load.ini for BoF ? but only if thats ok with asheshouse

cheers
Z

+1

Letchik, thank you thank you Big Grin

fruitbat
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#29

Quote:do you want from me to return this thread to beta downloads ( now when d/l link is available) or its ok to leave it here ?

leave it here Smile

Many thanks to all for good opinions! Smile

Now I work on bob_fields_2 :wink:

[Image: c72320c8af22.jpg]
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#30

Dudok22 Wrote:
fly_zo Wrote:with slight correction of color


I done this correction too. now its must be perfect 8)

EDIT: I tested it but no luck . Colours are not very realistic Sad

Can your post yours modified textures?


ok, here it is :

Fly_zo/zrn_bob_fields_1.rar (The link is inoperative)

but keep the originals too.... they are perfect mixed with Slovakia ones

@letchik: ok then .... and one more THANK YOU Big Grin

cheers
Z
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