Bridges as objects: EASY
#16

Slipper, it will not affect the default bridges. I don't know where the default bridges destruction settings are, I think they are not in the technics.ini...
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#17

Ok thanks low for the reply, does this also apply to buildings that come with the default map?

regards

slipper
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#18

No, you can customize easily the default buildings damage, see discussion with Fred above, check out fabianfred destruction mod too...
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#19

Sorry Low,

What i can't understand is, if you add the bridges as objects to the static.ini. And the static.ini controls damage values for default map objects (even if you create a new building and add it to the static.ini). Then why do the bridges damage values work the same?

regards

slipper
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#20

Slipper, static.ini controls the damage for SOME static objects objects. Default bridges are not in the class controlled by static.ini. Anyway you can experiment and see...

slipper Wrote:Sorry Low,

What i can't understand is, if you add the bridges as objects to the static.ini. And the static.ini controls damage values for default map objects (even if you create a new building and add it to the static.ini). Then why do the bridges damage values work the same?

regards

slipper
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#21

Ok cheers Low,

Thanks for the reply, it wasn't that i didn't believe you. I just wanted to get it clear in my head what does what.

regards

slipper Big Grin
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#22

Roger Slipper, suggesting to experiment with all this stuff as to me it's the best way to understand how it works..plus you may discover new things Big Grin
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