07.06.2009, 08:42
delvpier makes a pretty good point there, as well... 8)
delvpier Wrote::wink: of course, I agree with you...
... but I think we need two more things :roll: :
1/ rules are usefull... only if people follow them... and I think we need to be a little bit more disciplined about following rules...
2/ I think we need also rules for objects and above all about naming rules when referencing in static.ini
fly_zo Wrote:IF YOUR MOD CONTAINS CUSTOM OBJECTS :
object files
- place your objects into one unique folder and name it objects_"your prefix"
structure :
game root \Mods\ "name with prefix"\3do\....
example :
MODS\Objects_CAN\3do\Buildings\Airdrome\Hangar1_Camo
static.ini
structure:
\MODS\STD\com\maddox\il2\objects\static.ini
- each mod must contain readme file with clear instructions and needed lines ready for copy/paste
- lines for custom objects should contain author's prefix and should be separated from object data
example:
Code://===========================================================================
[***]
Title Objects_CAN
//===========================================================================
[buildings.House$AirdromeMaskingnet4]
Title Airdrome_Maskingnet4
MeshLive 3do/Buildings/Airdrome/Maskingnet4/live.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet4/dead.sim
AddHeightLive 3.1
AlignToLand 0
Body WoodSmall // FIXME: need special type 'Cloth'
Panzer 0.0001
dunkelgrun Wrote:\MODS\MAPMODS\Maps\_Tex\ author\ map\tile name would work fine for me. That way they can be found easily whether you are looking for a tile from a specific mapmaker or map.
Whatever way, it has to be decided as soon as possible so we can all get used to it.
:cheers:
fly_zo Wrote:... cos of increasing trend having custom textures with each new map i was thinking to revisit mods structure :
so all custom textures should be placed in new folder with author's prefix in name ( example " dlv_XXXX )
example :
Code:...\MODS\MAPMODS\Maps\_Tex\ dlv_XXXX\ whatever you like ...
load.ini :
Code:[FIELDS]
LowLand0 = dlv_XXXX/whatever you like/Spain_Tex_Brown_120.tga
Lowland1 = dlv_XXXX/whatever you like/Spain_Tex_Brown_121.tga
LowLand2 = dlv_XXXX/whatever you like/Spain_Tex_Brown_122.tga
LowLand3 = dlv_XXXX/whatever you like/Spain_Tex_Brown_124.tga
you can have new folder for each new map or place all your files in one folder ( one with your prefix)
I believe this will make easier for update and managing texture files locally
opinions please
Z
Quote:\MODS\MAPMODS\Maps\_Tex\ author\ map\tile name would work fine for me. That way they can be found easily whether you are looking for a tile from a specific mapmaker or map.
GilB57 Wrote:I completely agree to have an author's specific folder ONLY when an author create or modify a tile, but I don't agree to put the tiles in map specific folders because a lot of tiles are enough generic to be used in several maps (talking about my GW winter pack for example).
If a tile is really map-specific (for air-base...) I'd prefer that the map name appear in the tex name, no ?
I think I finally would be bored to navigate in too many folder and subfolders and subfolders, ....and so on.
...just my opinion :wink:
GilB57 Wrote:Quote:\MODS\MAPMODS\Maps\_Tex\ author\ map\tile name would work fine for me. That way they can be found easily whether you are looking for a tile from a specific mapmaker or map.
I completely agree to have an author's specific folder ONLY when an author create or modify a tile, but I don't agree to put the tiles in map specific folders because a lot of tiles are enough generic to be used in several maps (talking about my GW winter pack for example).
If a tile is really map-specific (for air-base...) I'd prefer that the map name appear in the tex name, no ?
I think I finally would be bored to navigate in too many folder and subfolders and subfolders, ....and so on.
...just my opinion :wink:
GilB57 Wrote:Quote:\MODS\MAPMODS\Maps\_Tex\ author\ map\tile name would work fine for me. That way they can be found easily whether you are looking for a tile from a specific mapmaker or map.
I completely agree to have an author's specific folder ONLY when an author create or modify a tile, but I don't agree to put the tiles in map specific folders because a lot of tiles are enough generic to be used in several maps (talking about my GW winter pack for example).
If a tile is really map-specific (for air-base...) I'd prefer that the map name appear in the tex name, no ?
I think I finally would be bored to navigate in too many folder and subfolders and subfolders, ....and so on.
...just my opinion :wink:
Quote:....and so it was written....