13.06.2009, 12:18
the search tool is a powerful thing if used.
chas1963 Wrote:Interesting research you are doing...
I'm still hoping that this type of "work around" could lead to better "rice paddys". IMO the current way that the game represents flooded rice fields is insufficient in capturing an "Asian feel" in the game (maps).
How does it look with the field pattern underneath?
Keep up the good work....
Thrud Wrote:your beach sand texture looks like a dried river bed instead of a beach. it's probably a WIP texture anyway.
mandrill7 Wrote:I like the sand tile a lot..........
......... But hopefully Avala will round off the shape of his trees in the shots of the little bay into a more natural shape before he releases the map.
:wink:
Avala Wrote:Maybe if there is a way to blend textures more softly, but I don't know that. Would appreciate if someone knows something about that. :!:
viking4570 Wrote:Avala Wrote:Maybe if there is a way to blend textures more softly, but I don't know that. Would appreciate if someone knows something about that. :!:
Does adding an alpha channel to the layer help? I thought I read that somewhere. -viking
mandrill7 Wrote:chas1963 Wrote:Interesting research you are doing...
I'm still hoping that this type of "work around" could lead to better "rice paddys". IMO the current way that the game represents flooded rice fields is insufficient in capturing an "Asian feel" in the game (maps).
How does it look with the field pattern underneath?
Keep up the good work....
Probably easier to accomplish with a decent rice paddies texture. Since its "land" and there's no surf, you don't need to use coastal or water textures or fancy set-ups. You just need something that's better than the default Asian tiles and dump it in an ordinary "lowland" or "midland" slot, or whatever.