[MOD] Martin's England Ground Textures V2 (Fixed Trees!)
#16

WOW! Confusedhock:
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#17

Thanks Martin just updated one of my maps with your textures they look great.
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#18

Gumpy... You can post load.ini here :wink: :!:

VonBarb. ... You my only hope for tree files. Cry
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#19

CAn anyone post a screenshot of in-game textures ?
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#20

Sorry Martin, I haven't been able to make them work either... but I'm sure someone else could help you with them.

Cheers

Nico
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#21

Oh ... thats so bad Cry

[Image: il2fb2009110115471618.jpg]

Such a beauty :lol: :lol: :lol: :lol:
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#22

No luck in this :-?
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#23

I'm waiting for some decent pics of it working with the tree.tga's Wink
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#24

[FIELDS]
LowLand0 = land/summer/Martins_England_3.tga
LowLand1 = land/summer/Martins_England_3.tga
LowLand2 = land/summer/Martins_England_3.tga
LowLand3 = land/summer/Martins_England_3.tga


Does it mean I'm using only texture Martins_England_3.tga ? There are over 20 textures in the pack, how can I get them working? I know how had to spend lot of time at it so I'm wondering why you tell us to use only number three? I'm an amateur at maps and modding, but this is not clear for me.

Anyway, it looks amazing, great job man!

Thank you,
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#25

[FIELDS]
LowLand0 = land/summer/Martins_England_3.tga
LowLand1 = land/summer/Martins_England_3.tga
LowLand2 = land/summer/Martins_England_3.tga
LowLand3 = land/summer/Martins_England_3.tga


Yhis is just an example :lol: :lol: :lol:

LowLand0 = land/summer/Martins_England_14.tga
LowLand1 = land/summer/Martins_England_3.tga
LowLand2 = land/summer/Martins_England_21.tga
LowLand3 = land/summer/Martins_England_3.tga

You just change number on the end :lol:
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#26

This doesn't make any sense... I've tried everything, but to no avail... Even taking a working .tree file from another set of textures and renaming it so it will be used with your textures didn't work... Did anybody mpanage to get those trees to appear ? Martin ?

Cheers

Nico
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#27

No .. Nobody

Quote: I've tried everything, but to no avail... Even taking a working .tree file from another set of textures and renaming it so it will be used with your textures didn't work...
i was trying to make it too Cry Cry Cry Don't work . Confusedhock:
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#28

What is a recommended map to try these new textures with?

I have both of Canon's maps along with most all stock as well as custom maps, but for example I do not want to set up these textures for Hawaii. What would be a good map to try them out on, other than Canons? I do not want to mess up that map.

thx!
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#29

For Example Normandy :wink: I have 4 copies of game ...for different purposes . Moding, Mapping , different servers, versions .. i have a polygon to have a try :lol:
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#30

VonBarb. Wrote:This doesn't make any sense... I've tried everything, but to no avail... Even taking a working .tree file from another set of textures and renaming it so it will be used with your textures didn't work... Did anybody mpanage to get those trees to appear ? Martin ?

Cheers

Nico

Its easy, tree files are only used, if the name contains the word "field" or "fields". So change The name of the textures to Martins_england_fields_XX (XX=number) and also the tree file, of course.
Sounds weird but it should work.
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