Posts: 534
Threads: 52
Joined: Mar 2008
GREAT JOB asheshouse! Because of this map I will be fighting the Battle of France in the future. It's something I've wanted to do but never got into because of the limited maps available. Your map will have a more historical French feel and it will be a joy to fly over the countryside.
The new French plane MODS will also make things more enjoyable. It's a perfect match with your map! Thanks a bunch!
Asheshouse, in the last pic I see crop fields which are intersected by roads or are near to river shores. If the crop fields textures have the "2" option (like in LowLand2 = land/summer/rom_fields_LowLand1.tga, 2) there's no problem but if the 2 is missing then the crop field will have trees and some of those trees will appear on the roads or in the water if the texture is close to river or a road is runing through(I don't know if this tree feature is present in excelent mode). On the other hand the tree feature is really nice, it makes the map look more alive...
Interesting point Lowfighter. I've not seen that problem yet but maybe it will be an issue if running in Perfect mode (which I'm not). I guess it would be necessary to substitute the textures under roads, rail and rivers for one with the "2" option set.
I think I need a volunteer to check what it looks like in Perfect mode.
I can check it and post some screens, I'll write you a PM with my email in a second for sending the files... As for solution I don't know which would be the easiest, having always a non-crop-field texture around roads or at rivershore would do but I think it would be a painful and time consuming thing to repaint around roads and rivers.
Anyway please check PM...
I believe it was AA fire which got most of them
Based on personal accounts in Valiant Wings it was a combination of losses from fighters and flak.
Many of the pilots preferred a low level approach in order to avoid fighters which is perhaps why there were so many losses from ground fire.
Update.
The map is now in preliminary testing prior to a beta release. Some problems discovered with "perfect" mode compatibility. I hope this should be fairly easy to fix. (see Lowfighters post)
I also need to introduce a bit more variety into the general field textures, which I will do before beta release.