Spitfire Reticle
#31

Yes please... Big Grin
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#32

Yes , please too .... :mrgreen: (BF110G too (for HS129 and so on).
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#33

Sojka Wrote:yeh i know that tempest works.. but for example mossie dont.. neider does hurricane..

Mosquito folder name;

Mosquito_FB_MkVI

Mosquito gunsight path;

3DO/Cockpit/Mosquito_FB_MkVI/Reticle.tga
3DO/Cockpit/Mosquito_FB_MkVI/Reticle2.tga
3DO/Cockpit/Mosquito_FB_MkVI/Reticle.mat

It's all good, thanks Big Grin
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#34

(I understood why I had a little bug with sight of SpitMkVb, there is a little mistake in the readme: 3DO/Cockpit/SpitfireMkVb/Reticle.maT).

And this sight of Bf109 is so... Aaaaaaaaaaaaaah cant wait for it!! Big Grin
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#35

I notice that the sight reflection has a couple of "broken" areas in its circumference, in the 1 o'clock and eight o'clock positions. Is this a deliberate weathering effect?
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#36

Willy Wrote:Mosquito folder name;

Mosquito_FB_MkVI

Mosquito gunsight path;

3DO/Cockpit/Mosquito_FB_MkVI/Reticle.tga
3DO/Cockpit/Mosquito_FB_MkVI/Reticle2.tga
3DO/Cockpit/Mosquito_FB_MkVI/Reticle.mat

It's all good, thanks Big Grin
great, thanks!

Bee Wrote:I notice that the sight reflection has a couple of "broken" areas in its circumference, in the 1 o'clock and eight o'clock positions. Is this a deliberate weathering effect?
indeed it is..
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#37

I'd just like to express my voice here, yes it's a critic but i still thank the author in any case for providing the mod for those who like it, that's the spirit.

Here's my critic: this reticle is a photo, and a camera does not record things the way we do.

In my game this gunsight is somewhat blurry, with thin edges and an irregular circle. Tipycally it's the way a camera will see a very shiny object against a darker background, but our eyes are much better for contrasting the edges.

So, despite i like the color that looks more "shiny" than oleg's regular gunsight, the blurry aspect and the leaking color at the edges make that i'll stick with Oleg's gunsight.

Critic ended, i hope it will be received as contrusctive criticism, that's the way it was written.
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#38

would the gunsight reticles look better smaller? i know that when you press shift F1 you zoom in and see the full cross. if the reticle was reduced in size to what it is in shift f1 so that the whole sight fills it, the gun cross range will be reduced to 200 yrds not 100 yrds. What do you guys think? would it look better? un realistic but i remember seing bf109 crosses a bit smaller? it can be done but i dont think in a tga file, in the individual cockpit files of each plane.
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#39

Quote:un realistic

Yes and no, each pilot could adjust desired wingspan of targeted aircraft to evaluate its distance properly with this model of gunsight (at least the bars, that could come inside the circle IIRC, but not the circle itself i think).
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#40

rollnloop Wrote:I'd just like to express my voice here, yes it's a critic but i still thank the author in any case for providing the mod for those who like it, that's the spirit.

Here's my critic: this reticle is a photo, and a camera does not record things the way we do.

In my game this gunsight is somewhat blurry, with thin edges and an irregular circle. Tipycally it's the way a camera will see a very shiny object against a darker background, but our eyes are much better for contrasting the edges.

So, despite i like the color that looks more "shiny" than oleg's regular gunsight, the blurry aspect and the leaking color at the edges make that i'll stick with Oleg's gunsight.

Critic ended, i hope it will be received as contrusctive criticism, that's the way it was written.
np.. Smile
yeh but its not really just a blur.. its a reflection on the other side of the glass.. truth is that ive never saw a workin gunsight from a ww2 warbird, but i did on a modern jet and weapons..
and lets face it, even in real it would never be that sharp and precise as the old il2 reticles were..

Lt.Wolf Wrote:would the gunsight reticles look better smaller? i know that when you press shift F1 you zoom in and see the full cross. if the reticle was reduced in size to what it is in shift f1 so that the whole sight fills it, the gun cross range will be reduced to 200 yrds not 100 yrds. What do you guys think? would it look better? un realistic but i remember seing bf109 crosses a bit smaller? it can be done but i dont think in a tga file, in the individual cockpit files of each plane.
ive seen smaller just as well as bigger (have photos if interested) but for example the revi in 109 was set to 100mils, that means that an aircraft with 10m wingspan at 100m distance from gunsight would have filled the circle..
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#41

rollnloop Wrote:
Quote:un realistic

Yes and no, each pilot could adjust desired wingspan of targeted aircraft to evaluate its distance properly with this model of gunsight (at least the bars, that could come inside the circle IIRC, but not the circle itself i think).
yes, pilot could adjust the wingspan, however by adjusting he would only move with the cross not with the circle.. (speakin about reticles with crosses..)
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#42

ive just uploaded version 3 of this mod which includes new reticles for:
Spitfires, Seafires, Hurricanes, Mossies, Beaufighter & Tempest..

will have to wait till moderators make it downloadable in a proper forum section..

till then, PM if u want it sooner..
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#43

Great!! Tongue Thx you.

Will you work on Bf109 sight now?
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#44

id better do, cuz otherwise u would have had kill me.. Smile
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#45

Hi guys, first post here.

I was just wondering, is it possible to get the new gunsight working, without activating the mod?
I don't use the mod when I'm flying online since I experienced some bugs when I tried.
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