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I would like to remember, who designed the material Fugure that was credited to me in the beginning of this post was Avro, a big thank you to you Avro for starting this whole discussion that has brought major improvements with a leading specialist in 3D: JapanCat.
PS: the plane in big photo is a BF109G-14.
MOD is LIFE!!
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Am using HFSX 4.1 install- I put this Mod into Mods folder & started game....F2 ( nor any other 109 I quickly checked...)has none of the apparent changes..still nice but no new framing, wheels .prop etc...so diappointed...what to do ?
Elephant: That's a texturing issue.
JapanCat: Thank you for your work. I am updating my Ultimate 109 pack as we speak, do you mind if I include some of your 3D parts? Where possible I'll add these parts to other 109 models
Well Anto...I dont think it's a texturing issue at all...
It's how the game interprets what part has to be in Shadow and what in Light.
This (abnormality) was there for ever and was partialy camuflaged by "smart" texturing.
I knew this tricky part of the 109 when making skins for it...but I think now is even more pronounced, or not?
If the wing root was polygon "smoothened"?
May be a different skin mapping would have solved the problem?
I don't know ...I'm not at all an expert on this; just asking... :-?