[MOD]Realistic Clouds
#46

+1 on booster, sounds like a must have

EDIT: just searched , found it here

http://allaircraftsimulations.com/forum/...hp?t=18289
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#47

Looking at my conf.ini, I don't have a typeclouds line. Where should I insert one.....? Wink
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#48

Like this

[game]
Arcade=0
HighGore=1
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=33
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
SubTitlesLines=5
HakenAllowed=1
ClearCache=0
TypeClouds=1
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#49

Wait wait wait, do I have somekind of eye problem, or did I already discovered different levels of clouds?

LEVELS 2

LEVEL 0
F_UP 100.0
F_DOWN 5.0
F_SIDE 25.0
F_DIR 1.0
DENSITY 4
K_THIN 0
END_LEVEL

LEVEL 1
F_UP 500.0
F_DOWN 2.5
F_CEN 0.0
DENSITY 4
K_THIN 0
K_FADE 0.7
END_LEVEL


So we can have two type's of clouds. Let's give it more levels :3
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#50

Chappi Wrote:Like this

[game]
Arcade=0
HighGore=1
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=33
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
SubTitlesLines=5
HakenAllowed=1
ClearCache=0
TypeClouds=1

Thanks, I'll check my conf.ini and have a look Big Grin
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#51

These are known entries , it's just up to you to utilizing it in the best possible way Big Grin

LEVELS 2

LEVEL 0
F_UP 100.0
F_DOWN 5.0
F_SIDE 25.0
F_DIR 1.0
DENSITY 4
K_THIN 0
END_LEVEL

LEVEL 1
F_UP 500.0
F_DOWN 2.5
F_CEN 0.0
DENSITY 4
K_THIN 0
K_FADE 0.7
END_LEVEL

@ Eexhaton ,
yeah , indeed , I now remember that topic , it never took my notice much because I am not using S3TC
textures compression as with 1GB of graphics card memory it would be such a shame for me to lose on
visual quality and clouds FPS is not an issue for me so never needed to use that Big Grin
Thanks for reminding me of OneLifeCrisis Tongue

S! HG
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#52

So what exactly specifies the cloud height?
I've tweaked it so the F_UP is 1250, but the clouds are now spawned on the ground aswell.
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#53

HolyGrail Wrote:@ Eexhaton ,
I am not using S3TC
textures compression as with 1GB of graphics card memory it would be such a shame for me to lose on
visual quality and clouds FPS is not an issue for me so never needed to use that
S! HG

ffs bloody showoff.. :roll: :twisted: :mrgreen:

I'll wait for V3 to arrive here and then i'll test this cloud mod.
I'm far to busy messing up with my own IL2 experiments right now :lol:
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#54

Chappi Wrote:So what exactly specifies the cloud height?
I've tweaked it so the F_UP is 1250, but the clouds are now spawned on the ground aswell.

Can't you use this with Rus_Andrey's/Bee's Cloud mod? This cloud mod that I have just mentioned allows you to have layered clouds. I used to use it in conjunction with flushy's and they worked a dream together. Do a search for it and have a look Big Grin
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#55

Yes , I believe it have been experimented and used before by others , also by ZloyPetrushkO Big Grin

@ Eexhaton :lol:
now after reading my reply once again about S3TC , it might sound almost offensive to some :oops:
I didn't meant to look like showing off with 1GB of graphics card memory available , heck just a little
bit less than two years ago , I was using ATI card with 256MB of memory and I know how it is , I was
using back then S3TC option to smooth my game Big Grin
It's just I am happy I don't have to use S3TC anymore .

S! HG Tongue
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#56

HG; Are you able to get Cannon's Channel map to load and run without S3TC? I have a 1G card and I still can't get it to load without S3TC. I get the old "paratroop" error.
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#57

Yes , I have no errors with Nvidia PNY GTS250 1GB XLR8 Performance Edition graphics card
using Cannon's Channel Map without S3TC .
I am sorry to hear that , I am using still 4.09b1m game version with customized 0.93 sound mod .
Waiting for the upcoming UP 2.0 to try Big Grin
I will not be using HSFX version even thou UP 2.0 will include swith to HSFX 4.1 version .
Which 1GB monster graphics card you're running ?

S! HG Tongue
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#58

Well those mods are not really working for me.
We can specify the clouds height without java, yes?
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#59

These numbers are not in meters but in multiples of something.
Try to increase a bit the numbers in steps by 1.

santobr.
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#60

Well, with values of 100 they are really higher just like I wanted.
But it's in Hazy weather, when in Thunder - it also spawns clouds on the ground.
Anyway I'm now looking at the cloudata.cld file
I believe that those are coordinates of different cloud "squadrons"
What do they refeer to?
Example:


[Field5.clo]
//13
60.093960 115.707039 0.000000 0.798636 0.601815 0.000000 1.510000
122.653648 101.310417 0.000000 0.991445 -0.130525 0.000000 1.160000
167.031784 73.878197 0.000000 0.997564 0.069760 0.000000 1.000000
25.129169 -87.527023 0.000000 0.147808 0.989016 0.000000 0.925930
129.755280 186.672913 0.000000 0.961262 0.275635 0.000000 1.040000
-170.250046 -141.182831 0.000000 0.453992 0.891006 0.000000 1.380000
-116.695770 -67.168556 0.000000 0.882949 0.469469 0.000000 1.000000
-28.305611 77.705879 0.000000 0.866026 0.499998 0.000000 1.380000
-139.988083 175.841187 0.000000 0.771625 0.636077 0.000000 1.460000
-101.669907 17.268579 0.000000 0.777148 0.629318 0.000000 1.000000
-83.739548 -107.556976 0.000000 0.522496 0.852642 0.000000 1.310000
107.232483 30.947390 0.000000 0.819148 0.573582 0.000000 0.900900
-36.784321 -20.113991 0.000000 0.843390 0.537303 0.000000 1.172410

Those aren't XYZ values, so what is it? I think this way it will be easier with creating supercells.

Could someone explain this?
And to what is this corresponding to -
[Field5.clo]
//13
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