[quote="YuVe"]
I spoke not about takeoff, I spoke about landing.
Landing deck Illustrious narrow. And cuts for cannon towers narrow it even more. Planes frequently fall in these cuts.
I conducted the great number of experiments practically with by all single-engine and two-engined planes.
My conclusion
One thing you have to keep in mind Gitano, is that an AI controlled aircraft has a collision box around it, whereas a human controlled plane does not - where it applies to other aircraft. In other words, two human occupied aircraft can taxi into or through one another (in a coop mission) without a problem, but an AI occupied plane will cause a collision if another AI or human occupied plane touches it. So, one has to be very careful when selecting spawn points on the carrier deck to ensure that when wings are unfolded, all aircraft are clear of each other. It's a very complicated routine I'm sure. The fact that the spawn points are the same for Single Player, DF and coop missions only complicates it even further.
WOW a streched Ilustrious with the Essex deck would be Wondrfull!
Please, FC, clone it twice or thrice so we can have to different skins for that class of ship.
I can think of a lot of late UK carriers like teh colossus class, that then was sold all over the world. to India, Brasil, France, Argentina, Holand to name a few... And being we have n catapults ye and the need for lots of tailhooks on aircraft, the largest the deck available, the better.
Thanks a lot for this MOD, and the new ships.
I understand that this MOD can be made compatible with other MODS using the same *.ini files, but that some manual editing is required.
I did it yesterday but it took some time because the sections of the files from the ship pack are sometimes located in the middle of the files, and there can be two additional sections instead of just one, within the same file.
May I suggest for future packs that you also provide a simple "ADD TO *.ini" for each concerned *.ini file, with only the new lines to be added, so that we can copy/paste very easily with NotePad what we need at the end of our modded *.ini files?
Of course this assumes that we do not have an issue with the order of appearance of such additional information in the files.
This is what Sneaky has done for his new buildings skins.
Thanks in advance,
Vincent
THANK YOU!
Actually I did what you described; I thought it would be just less time consuming if one would simply add a section for the shippack at the end of the related .ini files. I agree that your effort to mark the added portions was helpful.
Thanks a lot for your kind attention,
Vincent
I Could also use an Essex Clone my self.
One question: theres absolutly no way to tilt the Flight deck to get an angeled fligth deck like in modern Carriers?
Did the US had carriers with an angeled deck in Korea All ready?