[MOD] vkg_El_Alamein
#61

Poltava Wrote:Woof. A really stunning map, stunning. Detail work to die for. One of the best!

And I had no problems to get it running either. And create and save missions in FMB. (But a version without the friction mod is probably a good idea.)

I found some small glitches at the coastline, though, with textures a bit mis-aligned. For example this one:

[Image: eal-glitch.jpg]

OK - I figured this out and am working on fixing it as well as I can. Too much blur on the map_c shoreline and in a lower res/lower antialiasing environment the game can't handle those transitions as well on complex shorelines. cheers - viking
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#62

[color=green]Tanks Vik for your reply, yes, all was is in accordance with your indications I have also changed the conf.ini file in accordance with yours parameters, but still nothing.. I dont understand why "Vkg Crete" have no problem of forming and this one don
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#63

[quote="stanislao"][color=green]Tanks Vik for your reply, yes, all was is in accordance with your indications I have also changed the conf.ini file in accordance with yours parameters, but still nothing.. I dont understand why "Vkg Crete" have no problem of forming and this one don
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#64

Dear Vik, I think the best way is to wait for your definitive version. If also that will produce installation problems in my computer I will send a private message to your account. In any case now i give you the contents of my error file in the main Il2 folder :


An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0xc05bbaa
Function name=Java_com_maddox_il2_engine_CfgFlagsEngine_Set
Library=C:\Programmi\Ubisoft\IL-2 Sturmovik 1946\il2_corep4.dll

Current Java thread:
at com.maddox.il2.engine.Landscape.estimateNoWater(Native Method)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:221)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:352)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:436)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Dynamic libraries:
0x00400000 - 0x0049A000 C:\Programmi\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe
0x7C910000 - 0x7C9C8000 C:\WINDOWS\system32\ntdll.dll
0x7C800000 - 0x7C901000 C:\WINDOWS\system32\kernel32.dll
0x7E390000 - 0x7E421000 C:\WINDOWS\system32\USER32.dll
0x77E40000 - 0x77E89000 C:\WINDOWS\system32\GDI32.dll
0x77F40000 - 0x77FEB000 C:\WINDOWS\system32\ADVAPI32.dll
0x77DA0000 - 0x77E32000 C:\WINDOWS\system32\RPCRT4.dll
0x77F10000 - 0x77F21000 C:\WINDOWS\system32\Secur32.dll
0x76B00000 - 0x76B2E000 C:\WINDOWS\system32\WINMM.dll
0x76340000 - 0x7635D000 C:\WINDOWS\system32\IMM32.dll
0x72210000 - 0x7223B000 C:\WINDOWS\system32\DINPUT.dll
0x77BE0000 - 0x77C38000 C:\WINDOWS\system32\msvcrt.dll
0x6D420000 - 0x6D4EF000 C:\Programmi\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 C:\Programmi\Ubisoft\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Programmi\Ubisoft\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Programmi\Ubisoft\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Programmi\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
0x0B780000 - 0x0B7C2000 C:\Programmi\Ubisoft\IL-2 Sturmovik 1946\wrapper.dll
0x770F0000 - 0x7717B000 C:\WINDOWS\system32\OLEAUT32.DLL
0x774B0000 - 0x775ED000 C:\WINDOWS\system32\ole32.dll
0x10000000 - 0x1000A000 C:\Programmi\Ubisoft\IL-2 Sturmovik 1946\pathfind.dll
0x0BFD0000 - 0x0C652000 C:\Programmi\Ubisoft\IL-2 Sturmovik 1946\il2_corep4.dll
0x7C340000 - 0x7C396000 C:\Programmi\Ubisoft\IL-2 Sturmovik 1946\MSVCR71.dll
0x0C660000 - 0x0C683000 C:\Programmi\Ubisoft\IL-2 Sturmovik 1946\jgl.dll
0x0D1C0000 - 0x0D1FA000 C:\Programmi\Ubisoft\IL-2 Sturmovik 1946\il2_usgs2.dll
0x71A30000 - 0x71A47000 C:\WINDOWS\system32\WS2_32.dll
0x71A20000 - 0x71A28000 C:\WINDOWS\system32\WS2HELP.dll
0x0DA50000 - 0x0DAC1000 C:\Programmi\Ubisoft\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x6D330000 - 0x6D36A000 C:\WINDOWS\system32\dinput8.dll
0x68DD0000 - 0x68DD9000 C:\WINDOWS\system32\HID.DLL
0x778F0000 - 0x779E7000 C:\WINDOWS\system32\SETUPAPI.DLL
0x76BF0000 - 0x76C1E000 C:\WINDOWS\system32\WINTRUST.dll
0x77A50000 - 0x77AE6000 C:\WINDOWS\system32\CRYPT32.dll
0x77AF0000 - 0x77B02000 C:\WINDOWS\system32\MSASN1.dll
0x76C50000 - 0x76C78000 C:\WINDOWS\system32\IMAGEHLP.dll
0x77660000 - 0x77681000 C:\WINDOWS\system32\NTMARTA.DLL
0x71B80000 - 0x71B93000 C:\WINDOWS\system32\SAMLIB.dll
0x76F20000 - 0x76F4D000 C:\WINDOWS\system32\WLDAP32.dll
0x5B180000 - 0x5B1B8000 C:\WINDOWS\system32\uxtheme.dll
0x0DC40000 - 0x0DC48000 C:\Programmi\Ubisoft\IL-2 Sturmovik 1946\bin\net.dll
0x71A50000 - 0x71A5A000 C:\WINDOWS\system32\WSOCK32.dll
0x719D0000 - 0x71A10000 C:\WINDOWS\System32\mswsock.dll
0x76EE0000 - 0x76F07000 C:\WINDOWS\system32\DNSAPI.dll
0x76F70000 - 0x76F78000 C:\WINDOWS\System32\winrnr.dll
0x5F140000 - 0x5F20C000 C:\WINDOWS\system32\Opengl32.dll
0x5C8A0000 - 0x5C8C1000 C:\WINDOWS\system32\GLU32.dll
0x736D0000 - 0x7371B000 C:\WINDOWS\system32\DDRAW.dll
0x73B30000 - 0x73B36000 C:\WINDOWS\system32\DCIMAN32.dll
0x746B0000 - 0x746FC000 C:\WINDOWS\system32\MSCTF.dll
0x10100000 - 0x1010E000 C:\Programmi\Logitech\SetPoint\lgscroll.dll
0x78130000 - 0x781CB000 C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.762_x-ww_6b128700\MSVCR80.dll
0x752E0000 - 0x7530E000 C:\WINDOWS\system32\msctfime.ime
0x69500000 - 0x69E16000 C:\WINDOWS\system32\nvoglnt.dll
0x73E80000 - 0x73EDC000 C:\WINDOWS\system32\dsound.dll
0x77BD0000 - 0x77BD8000 C:\WINDOWS\system32\VERSION.dll
0x0EAE0000 - 0x0EB10000 C:\WINDOWS\system32\eax.dll
0x76F90000 - 0x7700F000 C:\WINDOWS\system32\CLBCATQ.DLL
0x77010000 - 0x770E2000 C:\WINDOWS\system32\COMRes.dll
0x72C90000 - 0x72C99000 C:\WINDOWS\system32\wdmaud.drv
0x72C80000 - 0x72C88000 C:\WINDOWS\system32\msacm32.drv
0x77BB0000 - 0x77BC5000 C:\WINDOWS\system32\MSACM32.dll
0x77BA0000 - 0x77BA7000 C:\WINDOWS\system32\midimap.dll
0x73E50000 - 0x73E54000 C:\WINDOWS\system32\KsUser.dll
0x10EF0000 - 0x10F1A000 C:\WINDOWS\system32\WmJoyFrc.dll
0x59E60000 - 0x59F01000 C:\WINDOWS\system32\DBGHELP.dll
0x76BB0000 - 0x76BBB000 C:\WINDOWS\system32\PSAPI.DLL

Local Time = Tue Aug 04 21:26:17 2009
Elapsed Time = 208
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot™ Client VM (1.3.1-b24 compiled mode)
#


Tank for your patience.
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#65

I got your new map parts, and applied them, but the problem is still there, perhaps a bit smaller, but still. See below:

[Image: e-al_test2.jpg]

Wish I could help you out, but when it comes to mapmaking I'm a complete noob. :???:

PS. Yes, I can corroborate that the same anomaly can be seen on Delvpiers Philippines map.
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#66

Thanks, Peter - I'll keep working on it - it has to do with transitions between different rgb values on map c - on my install everything looks fine with land geometry=3, 4xAA, in 1600X1200 resolution - but I want to get the map looking as good as I can for all systems - can you tell me what resolution you use on the game, and graphics settings from your conf.ini? thanks - viking

Maybe I'll just get rid of the sand bars :wink:
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#67

Maybe I'm using a queer resolution? (I'm glad to change it!)

VGideo Mode Setup IL-2: 1152 x 864 x 32

Conf.ini:

[window]
width=1152
height=864
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
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#68

I think I've got the coastline kinks worked out - this will be moved out of beta in the next few days. I will be supporting a version that does NOT need the airfield mod. Some more screens (all taken at 12 noon):

[Image: elal02.jpg]

[Image: 070820090-37-36.jpg]

[Image: elal01.jpg]

[Image: 0608200923-48-21.jpg]

[Image: elal13.jpg]

[Image: elal20.jpg]

[Image: 070820090-19-48.jpg]

Cheers - viking
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#69

4 me, map not loading pb solved by copying Clouds256.tga in maps/_Tex folder & renaming it Clouds256_med.tga Big Grin Gr8t work viking!
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#70

viking4570 Wrote:I will be supporting a version that does NOT need the airfield mod.

... that's a hell of a piece of news, Viking, 'cause up till now I have not yet succeeded in landing only once without breaking my plane .... Big Grin (and I have no idea of how Zuti's mod works :???: )

Thanx in advance !!
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#71

Big Grin Big Grin Big Grin Big Grin Big Grin Big Grin Big Grin Fly! You are a GENIUS.. After my hundreds of useless attempt for to display on my computer the map of Viking, behold, a small change to the name of a file and that's all resolved, it works wonders. Thanks Fly! , You were fantastic, although absolutely I not understand how you get there.
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#72

stanislao Wrote:Big Grin Big Grin Big Grin Big Grin Big Grin Big Grin Big Grin Fly! You are a GENIUS.. After my hundreds of useless attempt for to display on my computer the map of Viking, behold, a small change to the name of a file and that's all resolved, it works wonders. Thanks Fly! , You were fantastic, although absolutely I not understand how you get there.

I am really happy guys you got it working Big Grin 8) - but now I wonder - I thought the _med cloud file was stock? no? If not - maybe I should change the load.ini in the final install? Anyone know what is going on? cheers - viking
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#73

[color=green]Dear Viking, after the suggestion of Fly! I went to look for the file "Clouds256".It was not in your folder, it was in the folder "Flushys_cloudmod_v1" I have copied this file, inserted in the folder "_tex" changing the name to "Clouds256_med" and voil
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#74

viking4570 Wrote:
stanislao Wrote:Big Grin Big Grin Big Grin Big Grin Big Grin Big Grin Big Grin Fly! You are a GENIUS.. After my hundreds of useless attempt for to display on my computer the map of Viking, behold, a small change to the name of a file and that's all resolved, it works wonders. Thanks Fly! , You were fantastic, although absolutely I not understand how you get there.

I am really happy guys you got it working Big Grin 8) - but now I wonder - I thought the _med cloud file was stock? no? If not - maybe I should change the load.ini in the final install? Anyone know what is going on? cheers - viking

use the stock MTO_Clouds256.tga instead, because that _med cloud file is only part of my "Default Map Upgrade Pack"
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#75

Big Grin Big Grin After many fly over your fantastic map I had an idea that could perhaps be incorporated into the latest version. It would be really marvellous to be able to remove all those horrible zig zag roads and railway that make unlikely the scenery of all the maps. There is a tutorial of Fabianfred link to http://allaircraftsimulations.com/forum/...ght=trains and a series of Kevinp ideas link to (The link is inoperative) that may be useful to create the first absolutely perfect map in the history of flight simulation. This is absolutely not a criticism, is just a dream that chases me for years but I am not quite able to achieve.
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