NEW B-17 Cockpits (WIP, Stage 1)
#61

How do I find the poly count in 3ds max 2009?
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#62

{HVY}Sheep Wrote:How do I find the poly count in 3ds max 2009?

You first have to add it to the list of "Shortcuts as such, where MaxScript is in that side bar, you have to add the Polygon counter in.
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#63

I still can't find it despite your instruction. I am still new and oblivious as hell to this program.
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#64

[Image: B-17bolts.jpg]
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#65

WOW :OO Sheep you doing a great job of it :Smile)

Keep it up :mrgreen:

Planemad
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#66

It's great to see the progress with almost daily pictures, it's looking great!
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#67

how goes it? whats new?)
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#68

Not to worry, I'm still full steam ahead on the project, just not posting as often for I am busy with everything else.
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#69

Sita Wrote:how goes it? whats new?)

Please give, Sheep time, as he has already stated he is very busy as a collage student.

He'll post an update when he's ready.

Planemad
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#70

Planemad Wrote:
Sita Wrote:how goes it? whats new?)

Please give, Sheep time, as he has already stated he is very busy as a collage student.

He'll post an update when he's ready.

Planemad


Sheep and I are going to hold off for a bit on any more updates until we finish a few things.
I've just started working on the Norden Sight and we want to start to get some things textured.

We will release a few more screen shots later in the month. If you're really nice we'll release some stuff after my birthday later this week.... :wink:
Any screenshots we do release will be on the 1st post of this thread so you don't have to look very far.

Bottom line is that we want this to be the best, most realistic, most accurate B-17 pit to hit the simulation world since Wings of Power's B-17 for the MS-FS series.

S!
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#71

[Image: b-17fireext.jpg]
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#72

Sheep, Top work there! Big Grin

Deutschmark
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#73

Not Bad)
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#74

[Image: b-17yoke.jpg]
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#75

Looking really good there Sheep Big Grin


Deutschmark
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