Hi All,
I've been playing with the "enhanced" FMB. I'm able to do some things (move airfields, change height, etc, etc). When I'm "done" I just save and I have all the files (actors.static, map_?.tga, etc).
But what if I want to load the map again to keep working on it?
Do I need to "add" the map (with load.ini, etc) and then load it again in FMB?
This is lots of fun, btw!! Thanks whoever did it!
Suppose you work on Guadalcanal
Mariskal each time you exit map building and save go to il2root/maps/guadal copy all files there and paste them into il2root/files/maps/guadal. In the filelist.txt you need to have the paths of these files, for example
maps/guadal/map_h.tga
maps/guadal/actors.static
etc
With variations of this depending you are modifyng a default map or a "new" map which appears separately in FMB
It's such a nice toy! 8) 8) 8) 8) 8) 8)
This extended FMB is great, but I have problems selecting objects. Alt+left mouse does nothing. I can add objects, but I cannot select them so I cannot move/rotate/delete them.
I followed thoroughly all instruction about the conf.ini and bldconf.ini.
I suspect this can be due to the keyboard language (I use the Italian keyboard layout) did someone have this problem?
Thanks
Maraz
Sugestion:
Do you know how the real airfields look like? My frend landed in field with a glider - he knew there is an airfield, but he did not know exactly where. The field was 2 km far from that airfield. Have you seen a csreenshot of Zoln
... i line up two ..than make group out of them .... copy /paste .... line up with first ..make group of all ...and so on
hope that helps
Z
Is there anyway to get rid of the randomlly generated trees?
Posts: 703
Threads: 9
Joined: Nov 2007
Maybe something in theses lines in the load.ini?
Quote:WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\AlteredBush9a.tga
TreeLightMask = Trees\LightM256.tga
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