When you take off from the carrier, make sure the ship is going as fast as it can. 30 MPH
Turn off weather or a cross wind can move you off the deck. Also have it going in a strait line.
Don't take a big load of ordinance and full fuel, you will never get off.
Re-try and see if it happens with 1/2 fuel and no ordinance
I had all 16 of my guys get into the air and had no issues.
You probably all know this right? :oops:
Rod
Yes...sir rod...that's why we use the wind mod to make it easier to t/o with a load....better than speeding carriers
I've looked but where do you get the wind mod?
Thanks, Mark.
Thank you Fireball very much.
Mark.
Fireball
Thanks you so much for this mod. I have been waiting for something like this to add realism. I am not really interested in AI activity, but I love the idea of 24 of us on the same server all getting off and back on a single carrier. We are going to need the first few down to start marshalling to fit everyone on. Pity there is no Barrier to raise - Now there's a thought!!!!!!
Gos
finally got a chance to use this mod.
fantastic work.
i would suggest though, and it may have already been stated before, that you might be able to get a few more rows of aircraft on the deck, going up abreast of the island. using the wind mod you would still be able to get those a/c off the deck easily, and it would be realistic
One other thing i noticed is that all the a/c are starting off in perfectly regimented rows. it might be nice to have them slightly staggered at various points to be a little less perfect.
all in all 10/10
k thx. Will do. Why is it impossible to have an elevator ????
In general, serviceable planes were refuelled and reloaded on the flight deck. They were tied down to deck fastenings when not in action.
There is a great video of actual USN deck crew activities at Zeno's Warbirds Videos if you search for it. It explains a lot (including why the rows of aircraft actually WOULD have been so neat - it really matters when you have inches of clearance between planes!).
The elevator is to take damaged aircraft down to the workshop for repair. This (like many ground/deck operations) is not very modelable given there are no ground/deck crew in game.
If it is not realizable... could it be possible that when you land on the carrier you're refulling your ammo. It s not thaht I'm a noob that always shoot, but for exemple if yur the RN and you've got an incoming kamikaze attack.... it dont take long before you're emptying your cannon. So if you land, wait maybe 1min or someting like that, then youte full of ammo again ???? :lol:
Love this mod, any progress on the speeding up issue?