09.01.2010, 05:04
Doolittle81 Wrote:How do I install this MOD into a clean Ultrapack 2.0 version of IL2?
Do I just drop the 00_Philip_ed_Bullets_Intermittent_Smoketrail_V1 folder into the jsgmemods folder, then select/activate it in JSGME? Will that then overwrite the 00_H&P_Effects_Uranium_Edition00_Bullets_IntermittentSmoketrail MODs.
Or...Should I completely delete the 00_Bullets_IntermittentSmoketrail Mod?
Hey Doolittle81
From what I've been able to find out if you want to include mods into the jsgmemods folder structure, you'll have to create a folder by the name of "files" as the first subfolder of any modpack. For example - using 00_Philip_ed_Bullets_Intermittent_Smoketrail_V1 - it would go something like this:
..\il2\jsgmemods\00_Philip_ed_Bullets_Intermittent_Smoketrail_V1\files\effects\...
Where as in a typical non jsgme modstructure it would go like this:
..\il2\mods\00_Philip_ed_Bullets_Intermittent_Smoketrail_V1\effects\...
If you check the structure of any jsgme mod in the jsgmemods folder, you will always find that the first subfolder of any mod is named "files". That's why alot of people have problems including mods in the jsgmemod apparatus. That fundemental difference to a standard mod structure is often overlooked.
I myself have the 00_Bullets_IntermittentSmoketrail deactivated on the assumption that it could potentially conflict with 00_Philip_ed_Bullets_Intermittent_Smoketrail_V1 because, they are more or less doing the same thing. Don't take my word for it though as I haven't tested them together.
Anyway, hope it helps in getting yoo on the right path.
P.S. 00_Philip_ed_Bullets_Intermittent_Smoketrail_V1 works fine with 00_H&P_Effects_Uranium_Edition. Disabling that would be sacrilege!
hehe
Take care @ll and happy new year (better late than never).
Gromic