31.10.2007, 02:51
First Hi to everybody,
this is my first post here, and I'll go straight to the matter which interests me the most: finding ways to modify the already existing maps.
I managed to change the aspect of maps to a limited extent, namely swapping textures already existing in the game. I'll post at the end of this post the results on Kuban map. I'll aslo post later the way I've done it and the things i know. But I have also many question marks, and maybe if WE think TOGETHER about them we'll find some answers, allowing for more radical change of the maps. All these in the following posts.
So here's the instructions for Kuban map if you want to give it a try:
1. inside "FILES" directory create "maps/Kuban/" directory.
2. Copy the text below and paste it into worldpad and save it as "load.ini" in the "maps/Kuban" folder.
3. paste the line
"maps/Kuban/load.ini" into the "filelist.txt"
So here is the text to be saved as "load.ini". Please feel free to criticise the "new" Kuban map!
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga
;map_edm.tga
;map_ed.tga
;Kuban_Detailedm.tga
;Kuban_Detailed.tga
;ed_h.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 44
PRESSURE = 760
TEMPERATURE = 24
[static]
actors.static
[text]
texts.txt
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[WOOD]
Wood0 = forest/summer/WoodS0.tga
Wood1 = forest/summer/WoodS1.tga
Wood2 = forest/summer/WoodS2.tga
Wood3 = forest/summer/WoodS3.tga
Wood4 = forest/summer/WoodS4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSideS.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/LowLand_2.tga
LowLand1 = land/summer/FIELDS2.TGA
LowLand2 = land/summer/FIELDS1.TGA
LowLand3 = land/summer/FIELDS2.TGA
MidLand0 = land/summer/bottommount.tga
MidLand1 = land/Pacific/Okinawa.tga
MidLand2 = land/Pacific/Okinawa.tga
MidLand3 = land/Pacific/Okinawa.tga
;Mount0 = land/summer/fields_rock.tga
Mount0 = land/summer/uppermount.tga
Mount1 = land/summer/uppermount.tga
Mount2 = land/summer/uppermount.tga
Mount3 = land/summer/uppermount.tga
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/factory.tga
Country3 = land/summer/factoryC.tga
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 =
;AirField0= land/summer/airfieldGr.tga
AirField0= land/summer/bottommount.tga
AirField1= land/summer/Asphalt.tga
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
;Wood0 = forest/summer/JungleGr.tga
; fields_grnd_02.tgaland/summer/mount.tga
Wood1 =
Wood2 = forest/summer/forestfar.tga
;Wood2 = forest/summer/JungleFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water3 = water/CoastLineOki.tga
Water2 = land/summer/mount.tga
this is my first post here, and I'll go straight to the matter which interests me the most: finding ways to modify the already existing maps.
I managed to change the aspect of maps to a limited extent, namely swapping textures already existing in the game. I'll post at the end of this post the results on Kuban map. I'll aslo post later the way I've done it and the things i know. But I have also many question marks, and maybe if WE think TOGETHER about them we'll find some answers, allowing for more radical change of the maps. All these in the following posts.
So here's the instructions for Kuban map if you want to give it a try:
1. inside "FILES" directory create "maps/Kuban/" directory.
2. Copy the text below and paste it into worldpad and save it as "load.ini" in the "maps/Kuban" folder.
3. paste the line
"maps/Kuban/load.ini" into the "filelist.txt"
So here is the text to be saved as "load.ini". Please feel free to criticise the "new" Kuban map!
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga
;map_edm.tga
;map_ed.tga
;Kuban_Detailedm.tga
;Kuban_Detailed.tga
;ed_h.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 44
PRESSURE = 760
TEMPERATURE = 24
[static]
actors.static
[text]
texts.txt
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[WOOD]
Wood0 = forest/summer/WoodS0.tga
Wood1 = forest/summer/WoodS1.tga
Wood2 = forest/summer/WoodS2.tga
Wood3 = forest/summer/WoodS3.tga
Wood4 = forest/summer/WoodS4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSideS.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/LowLand_2.tga
LowLand1 = land/summer/FIELDS2.TGA
LowLand2 = land/summer/FIELDS1.TGA
LowLand3 = land/summer/FIELDS2.TGA
MidLand0 = land/summer/bottommount.tga
MidLand1 = land/Pacific/Okinawa.tga
MidLand2 = land/Pacific/Okinawa.tga
MidLand3 = land/Pacific/Okinawa.tga
;Mount0 = land/summer/fields_rock.tga
Mount0 = land/summer/uppermount.tga
Mount1 = land/summer/uppermount.tga
Mount2 = land/summer/uppermount.tga
Mount3 = land/summer/uppermount.tga
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/factory.tga
Country3 = land/summer/factoryC.tga
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 =
;AirField0= land/summer/airfieldGr.tga
AirField0= land/summer/bottommount.tga
AirField1= land/summer/Asphalt.tga
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
;Wood0 = forest/summer/JungleGr.tga
; fields_grnd_02.tgaland/summer/mount.tga
Wood1 =
Wood2 = forest/summer/forestfar.tga
;Wood2 = forest/summer/JungleFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water3 = water/CoastLineOki.tga
Water2 = land/summer/mount.tga