09.11.2007, 13:23
Found that specularity of the planes (objects) is posible, and played with some of them. I think that with proper texture (skins) like alfa chanel, we could have specular map (and files calls some alfa texture).
That means more realistic metalic shine of the planes, maybe even panels, rivets, dents, metal fatigue in relief and much more detail.
Unfortunately that requires much more knowledge then I have, so here is some screenshots from my testing and some files if someone wants to try it. I can make that alfa texture if that will be needed. For some reason it didnt work with US markins/skins and I didnt have time to try it with custom skins. Dont afects FPS at all.
IMO it is worth of investigation and it would be great to see that for all planes
Screenshots are not edited at all (except resize).
Files:
http://rapidshare.com/files/68559860/Sp ... t.rar.html
And screens:
That means more realistic metalic shine of the planes, maybe even panels, rivets, dents, metal fatigue in relief and much more detail.
Unfortunately that requires much more knowledge then I have, so here is some screenshots from my testing and some files if someone wants to try it. I can make that alfa texture if that will be needed. For some reason it didnt work with US markins/skins and I didnt have time to try it with custom skins. Dont afects FPS at all.
IMO it is worth of investigation and it would be great to see that for all planes
Screenshots are not edited at all (except resize).
Files:
http://rapidshare.com/files/68559860/Sp ... t.rar.html
And screens: