11.11.2007, 04:25
your new Maps a very fine!!!
can you make a "Battle of Britain" Map?
can you make a "Battle of Britain" Map?
Bee Wrote:Moscow winter - default load.iniThanks!!!
Doing it for the kids.
CKY_86 Wrote:Great work Gitano
How can i add them both as new maps?
fly_zo Wrote:OK NOW IT'S TIME FOR SETTING SOME RULES IN PUBLISHING MOD MAPS!!!!!!
TO AVOID OVERLAPPING OF MODS:
EVERYONE PLEASE PLACE YOUR UNIQUE PREFIX TO THE LOAD.INI FILES AND FOR MAP NAMES!!!!!
MINE IS: fly_Z
for example: ron_wload.ini.... flyZ_wload.ini.... Bee_wload.ini....
we need sticky for lists of prefix so new modders can avoid duplication.
For now please PM me and report your prefix so i can make list of it in separate thread
Thank you
Z
Quote:Map_T.tga is divided into regions of different colors.
The regions have corresponding names in the load.ini of that map.
For example land regions are called in the load.ini:
lowland0, lowland1..., midland0,midland1,.., mount0,mount1,...,country0,..., city0, Airfield0,...
A region (lowland3 for example) will always have exactly the same color an ALL maps.
Color code on the map_T
R=G=B=
0-3 lowland0 to lowland3
4-7 midland0 to ...
8-11 mount
12-15 country
16-19 city
20-23 airfield
24-27 wood
28-31 water
In the load.ini to different regions are asigned different textures, for example
LowLand0 = land/summer/mount.tga
That means that all lowland0 region as defined in map_T.tga will be filled with the texture mount.tga present in the /land/summer/ directory
So swapping textures means changing the texture names in assignements like the one above.
Normaly country and city regions will have village, town and industrial textures