Eh, no worries. Fixed it. Have to save it as 32 bit and make sure the size is a multiple of 256pixels or it won't work. Live and learn... :roll:
When i was a child (looooong time ago), my father said often to me . :
With all that you will learn and know in your entire life, you will be able to write a book.... more or less thick....
With all that you will always not learn or know..... you will be able to write a big public library :wink:
You are right, live and learn..... never ending.... 8)
Ok. I have textures in 1024x1024. Now I have to check the transparency and save it in 32bit format. Thanks!
Q: Does anyone know where I take textures from?
a) I paint it.
b) Old good EAW.
c) Still not released SoW:BoB.
:lol:
One thing bothers me. How will 1024 x 1024 tgas for texture afect RAM memory and FPS in game? Any experiences yet?
I mean maybe there is no need for texture to be larger then 512x512 regarding low poligon 3D mesh in cockpits? Maybe because of that low polys there is no diference in visual appearance in game between 1024 and 512? So there is no need either for such a large skins which maybe could afect memory and fps?
And could we somehow enable 2048x2048 for outer plane skin?
Just some thoughts . . .
Posts: 703
Threads: 9
Joined: Nov 2007
Holy crap a readable fuel gauge. :o
Can't do it transparent :-(
I am using Corel Photo Paint and it does not allow me to make 32bit TGA...
Bee, would you be so kind and save it properly if I mail it to you? Please! :-)
(PM e-mail, pls)
I'd volunteer to do the 109 pit.
The problem is that I have no idea how to mod things into the engine.
I have a lot of experience with textures though.
My question is wether someone could tell me what exactly is needed in terms of the textures and then make them show up ingame after completion.
Maybe if someone could upload a rar or zip including the vanilla cockpit textures I could get working instantly.