Martin, thanks again but I can't make it work. I also don't understand why should it be "Tex_" instead of "_Tex". When you extract from sfs the folder containing textures is caled "_Tex". If I called my folder "Tex_" as you suggest I get error trying to load the map. So in detail: I took the texture "lowland_1.tga" and placed it in "files/maps/Tex_/land/summer". Renamed it fields_lowland_1.tga. Added to filelist "/maps/Tex_/land/summer/fields_lowland_1.tga".
Added to load ini: lowland0= land/summer/fields_lowland_1.tga. But I get error when trying to open the map.
I don't use the new wrapper yet.
Martin98 Wrote:[quote="lowfighter"]I tried it with no luck.
Took the midland.tga texture from archive placed it in files/maps/_tex/land/summer, renamed it as fields_midland.tga, added to filelist, checked with new guinea setting lowland0=fields_midland.tga. No luck
Please if you have this trick working with some summer specific texture, please post which texture is that!
youps, i have not see that before
What's going on? It does not work? Trees appear? The map do not charge?
I tried it with several texture (even with texture makes of all pieces) and it works. And no need to put in a specific folder. Even in the folder WATER it works. And it works very well with the Wrapper.dll
EDIT
i have tried with lowland, and that work. no tree. Maybe you have make a error?
REDIT
normal that don't work!
files/maps/_tex/land/summer
its suposed of be
files/maps/tex_/land/summer
look the